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  1. #1
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nedkel View Post


    Raise would not make PLD apparently better if it was gated behind heavy mp cost.
    100% mp cost on PLD is a colosal dps lost, mainly because his MP generators are not as good to sustain it in rotation.
    You haven't really thought this through, have you? You, much like everyone it seems when it comes to matters of balance, seem to look at things in a vacuum.

    Lets see what a raise on PLD would do, and when it could be used.

    #1: Due to the very EXISTENCE of a raise on PLD, and one that costs all MP at that, would promote bad play. Players would either hog all their MP 24/7 for the raise that may never happen, loosing them DPS. On the other hand, Players may never be at max MP, and in which case the raise would be a waste of a button on your hotbar where a better ability could of been placed.

    #2: When, might i ask, exactly does the PLD currently have full MP? For about...Maybe 2-3 seconds, 5 at the most maybe, before they go in to their Requiescat combo? PLD doesn't spend all that long sitting on MP and so once again a raise would be useless if its only available for 5~ seconds every minute or so, what if someone dies outside of that window?

    #3: It would make PLD clunky af - As i mentioned before. If, for example, the stars aligned and you have to raise someone in that 5~ second window i talked about before....Now what? You're sitting with Requiescat off cooldown with no MP. This would honestly destroy the flow of the job so much. Disciples of war have set-in-stone rotations - Interrupting that designed flow for the small percent chance is neither something the developers can account for in terms of design, and neither is it something the players can account for. The right answer here is that PLD raise would be not only OP, but would also cause nobody to want to play it. There is a reason only Disciples of Magic have raises - Because they have less "rotations" and more "priority systems" ie what to cast next based on how much black/white mana, what to cast next based on MP and umbral hearts etc

    #4: In the event it didn't cost the full 10,000MP, but instead it costed "All" Like Flare or despair does on BLM....Then it would be borderline OP AND destroy the flow of the job.


    You're just looking at it in a vacuum - "Oh well it'd be a huge DPS loss!"....Yes, but they're a tank, dps loss on them is nowhere near as bad as dps loss on an actual DPS.
    (3)
    Last edited by VenKitsune; 11-10-2019 at 02:33 AM.
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by VenKitsune View Post
    You're just looking at it in a vacuum - "Oh well it'd be a huge DPS loss!"....Yes, but they're a tank, dps loss on them is nowhere near as bad as dps loss on an actual DPS.
    I'd like to add another case here.

    #5: The paladin just does sword combos and Req-Confiteors otherwise.

    Doing this is about a 1.5-2% damage loss. Unacceptable in farming/speed kills, but from a prog standpoint, that's a range of 180-240 DPS, and effectively pushes a raise scenario from 5 seconds to around 20-25 seconds in any given minute window. Delaying a Req/Confiteor hurts a bit more, but frankly, when your 96-97% state puts you at just about even with the lower tanks, while getting the safety net of a raise?

    Yeah.
    (3)

  3. #3
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by VenKitsune View Post
    You haven't really thought this through, have you? You, much like everyone it seems when it comes to matters of balance, seem to look at things in a vacuum.
    The irony of this statement when you look at what you wrote after it...

    Quote Originally Posted by VenKitsune View Post
    Lets see what a raise on PLD would do, and when it could be used.

    #1: Due to the very EXISTENCE of a raise on PLD, and one that costs all MP at that, would promote bad play. Players would either hog all their MP 24/7 for the raise that may never happen, loosing them DPS. On the other hand, Players may never be at max MP, and in which case the raise would be a waste of a button on your hotbar where a better ability could of been placed.
    Do RDM, WHM, SCH, AST SMN horde all their MP 24/7 for a raise that may never be needed? No, no they do not. So why would a PLD do that?

    Quote Originally Posted by VenKitsune View Post
    #2: When, might i ask, exactly does the PLD currently have full MP? For about...Maybe 2-3 seconds, 5 at the most maybe, before they go in to their Requiescat combo? PLD doesn't spend all that long sitting on MP and so once again a raise would be useless if its only available for 5~ seconds every minute or so, what if someone dies outside of that window?

    #3: It would make PLD clunky af - As i mentioned before. If, for example, the stars aligned and you have to raise someone in that 5~ second window i talked about before....Now what? You're sitting with Requiescat off cooldown with no MP. This would honestly destroy the flow of the job so much. Disciples of war have set-in-stone rotations - Interrupting that designed flow for the small percent chance is neither something the developers can account for in terms of design, and neither is it something the players can account for. The right answer here is that PLD raise would be not only OP, but would also cause nobody to want to play it. There is a reason only Disciples of Magic have raises - Because they have less "rotations" and more "priority systems" ie what to cast next based on how much black/white mana, what to cast next based on MP and umbral hearts etc
    You just gave two extremely good examples of how the OP's suggested balance would, indeed, be balanced well. You're actually making a good case FOR PLD to have Raise.

    Quote Originally Posted by VenKitsune View Post
    #4: In the event it didn't cost the full 10,000MP, but instead it costed "All" Like Flare or despair does on BLM....Then it would be borderline OP AND destroy the flow of the job.
    It wouldn't "destroy the flow of the job". What's with all this hyperbolic freaking out? I agree it would be OP if it was "ALL" instead of 10k. But you're just being absurdly hyperbolic.


    Quote Originally Posted by VenKitsune View Post
    You're just looking at it in a vacuum - "Oh well it'd be a huge DPS loss!"....Yes, but they're a tank, dps loss on them is nowhere near as bad as dps loss on an actual DPS.
    There's that amusing projection of vacuum again.
    (0)