You haven't really thought this through, have you? You, much like everyone it seems when it comes to matters of balance, seem to look at things in a vacuum.
Lets see what a raise on PLD would do, and when it could be used.
#1: Due to the very EXISTENCE of a raise on PLD, and one that costs all MP at that, would promote bad play. Players would either hog all their MP 24/7 for the raise that may never happen, loosing them DPS. On the other hand, Players may never be at max MP, and in which case the raise would be a waste of a button on your hotbar where a better ability could of been placed.
#2: When, might i ask, exactly does the PLD currently have full MP? For about...Maybe 2-3 seconds, 5 at the most maybe, before they go in to their Requiescat combo? PLD doesn't spend all that long sitting on MP and so once again a raise would be useless if its only available for 5~ seconds every minute or so, what if someone dies outside of that window?
#3: It would make PLD clunky af - As i mentioned before. If, for example, the stars aligned and you have to raise someone in that 5~ second window i talked about before....Now what? You're sitting with Requiescat off cooldown with no MP. This would honestly destroy the flow of the job so much. Disciples of war have set-in-stone rotations - Interrupting that designed flow for the small percent chance is neither something the developers can account for in terms of design, and neither is it something the players can account for. The right answer here is that PLD raise would be not only OP, but would also cause nobody to want to play it. There is a reason only Disciples of Magic have raises - Because they have less "rotations" and more "priority systems" ie what to cast next based on how much black/white mana, what to cast next based on MP and umbral hearts etc
#4: In the event it didn't cost the full 10,000MP, but instead it costed "All" Like Flare or despair does on BLM....Then it would be borderline OP AND destroy the flow of the job.
You're just looking at it in a vacuum - "Oh well it'd be a huge DPS loss!"....Yes, but they're a tank, dps loss on them is nowhere near as bad as dps loss on an actual DPS.




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