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  1. #11
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Hasrat View Post
    Probably why I would expect it to never happen. Imagine, by the time this situation arises, you've likely got some LB gauge built up. If you're at LB3, suddenly PLD being able to revive a healer can result in the entire party back on their feet. That's a bit ridiculous for a tank role. Even if it's just healer LB1 or 2, those come with an MP boost, allowing more raises.

    On a DPS, the tradeoff is that the DPS is still squishy. In situations where RDM/SMN are the last ones standing, they won't be standing for long. PLD can have enough to keep themselves going by comparison. Completely broken.
    Imagine PLD using protect and saving healer from big stacked aoe damage, making healer alive being able to lb3 everyone.
    Protect is even more OP.

    Quote Originally Posted by aodhan_ofinnegain View Post
    "Because something has to be" what kinda logic is that, RDM doesn't do as much damage out of casters because it can chain raise.
    BLM was top dps in Alphascape and in Sigmascape BLM was also top, except for phantom train, which is due to mobility. So over half of SB BLM was top DPS. SMN was taken over BLM for the utility it brought, which helped it edge ahead of BLM.
    As people have clearly pointed out it does affect balance, if paladin was the only tank with a raise, there would be no checks against it within the tank role, thus a dps penalty would be imposed. And the balance would be PLD versus the other tanks, not against other roles. PLD sacrificing all of its MP is a pathetic attempt at a trade off.
    PLD isn't dreadful in casual content at least as far as I'm concerned but that's strictly a subjective argument.
    Summoner was at the top.
    No one was discriminating summoner in SB over the DPS because it was one of the top best ones.
    Summoner was not "taxed" for having a raise, end of story. Redmage is lower because developer decided so, they never said that RDM has to be lowest dps because he has a raise.

    If PLD was the only tank with a raise that would cost him 100% of MP, then no one would give a damn about it, because using it would put him at rock bottom in the dps chart hurting the party overall dps performance, they would be prohibited from using it in statics.

    Why are you ignoring the cost of the raise, i would agree with you if OP asked for 20-25% mp cost but 100% will make it a really heavy tax for PLD already, basically taking away his magic requietcast combo, which is playing a big role in pld dps.
    Having a raise with this cost would change absolutely nothing in terms of tanks balance.

    Quote Originally Posted by VenKitsune View Post
    You're kidding right?
    RDM isnt brought because it has less personal damage, and similar utility to SMN. Raises on DPS is fine because even missing a single GCD to raid someone is a HUGE loss in terms of overall group damage, they are, afterall, one of the 4 "damage dealers" - Tanks meanwhile, do less damage and them missing a GCD isnt going to necessarily mean you wipe to enrage even if gear is tight.
    So lets have a look at PLD.
    Amazing group utility? Check.
    High damage? Check.
    A TEN SECOND FULL INVULNERABILITY.
    So...They already have some of the highest damage, some of the best group utility, and arguably the best invlun skill on paper (ignoring the cooldown timer for a moment)....And you want to give them a RAISE!?
    PLD would become always the one to raise because it would be the most optimal - That'd make PLD not only required to be brought in prog, but also make it terrible to play. We need to encourage people to start playing tank, not alienate those already playing it.
    Raise would not make PLD apparently better if it was gated behind heavy mp cost.
    100% mp cost on PLD is a colosal dps lost, mainly because his MP generators are not as good to sustain it in rotation.

    Quote Originally Posted by Argyle_Darkheart View Post
    What if I told you that neither Summoner or Red Mage should have a combat raise?

    Food for thought.
    And black mage should throw flowers at the enemies because that would make sense from FF lore perspective.
    (2)
    Last edited by Nedkel; 11-09-2019 at 11:22 PM.