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  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by VenKitsune View Post
    If PLD got a raise, it would be come REQUIRED to bring for all raids.

    This is a terrible idea.
    How so? Because last I checked RDM isn't brought to all raids and if you raise enough your DPS is so low that you will wipe. I also added drawbacks for using it. This spell is mostly for small parties like for stuff like deep dungeons and leveling dungeons. And of course for progression parties but all raids have enrages and two healers that can already raise.

    I honestly love how people say this is a terrible idea without describing situations where it would be OP. If a PLD ends up raising in a full party the chances of success are still like 1% since my version would consume all your MP.

    Quote Originally Posted by Launched View Post
    Raise doesn't belong on a job that uses free combos most of the time.
    Its not free, my version consumes all your MP, it takes 8s of your DPS combo or your divine seal cooldown, and it doesn't allow clemency till you get 2k MP.

    Quote Originally Posted by whiskeybravo View Post
    The reasons for asking for it tend to be much poorer than those shooting it down. And It's not like this is the first time it's come up for debate.
    How so? As I said people keep saying it's a horrible idea but without examples to support where it would be OP.

    The reality is that if PLD raises in Relevent content you will wipe due to enrage. This is more for progression and small parties.

    Quote Originally Posted by aodhan_ofinnegain View Post
    If you need a PLD to raise you, you deserve to wipe for being bad at the game.

    Edit: why the hell does it risk spending possibly four times the amount of mana than any other job to raise.
    To balance it out.

    Quote Originally Posted by VargasVermillion View Post
    If any class survives after a major party wipe or screw up it's definitely PLD, giving them a revive would be a tad broken from my experience.
    Finally someone who presents a situation and doesn't just claim it's OP. While a valid point my version consumes all your MP, and the revived member still wouldn't have enough MP to raise for around 5-10s so your chances of success are still very low, and most likely enrage will kill you if everyone in your party is dead.
    (1)
    Last edited by Brightshadow; 11-09-2019 at 08:16 AM.

  2. #2
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Brightshadow View Post
    How so? Because last I checked RDM isn't brought to all raids and if you raise enough your DPS is so low that you will wipe. I also added drawbacks for using it. This spell is mostly for small parties like for stuff like deep dungeons and leveling dungeons. And of course for progression parties but all raids have enrages and two healers that can already raise.

    I honestly love how people say this is a terrible idea without describing situations where it would be OP. If a PLD end up raising in a full party the chances of success are still like 1% since my version would consume all your MP.
    So PLD who is in a really good spot now in terms of balancing damage versus utility as well as the tanks being balanced better than they've ever been and you wanna screw that to fill some random view you possess of the job. The only PLD that had a raise in FF was in FF XI which is an outlier in the line of Paladins that came before it.

    PLD already makes subtle sacrifices for it's utility, which is nicely done by Square Enix. But you want to upset this balance, by slashing it's overall damage for no justifiable reason other than you "would love it" but give no actual worthwhile reasoning to it and then slap a huge and heavy handed penalty to top it off, as if PLD isn't getting cucked enough by losing damage simply by having a raise, it will be just ignored outright in every instance and its cost alone would be a detriment to the raid more than a boon, because healers and caster already have enough raises in the game at a fraction of the cost. This idea is simply just outright atrocious.
    (3)
    Last edited by aodhan_ofinnegain; 11-09-2019 at 08:22 AM.

  3. #3
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by aodhan_ofinnegain View Post
    So PLD who is in a really good spot now in terms of balancing damage versus utility as well as the tanks being balanced better than they've ever been and you wanna screw that to fill some random view you possess of the job. The only PLD that had a raise in FF was in FF XI which is an outlier in the line of Paladins that came before it.

    PLD already makes subtle sacrifices for it's utility, which is nicely done by Square Enix. But you want to upset this balance, by slashing it's overall damage for no justifiable reason other than you "would love it" but give no actual worthwhile reasoning to it and then slap a huge and heavy handed penalty to top it off, as if PLD isn't getting cucked enough by losing damage simply by having a raise, it will be just ignored outright in every instance and its cost alone would be a detriment to the raid more than a boon, because healers and caster already have enough raises in the game at a fraction of the cost. This idea is simply just outright atrocious.
    You are overreacting here.

    Giving pld a raise would not change the balance at all, maybe pld would be played a little more nothing else. Tanks are balanced in terms of DPS only and thats because they are direct copy-paste of one another. Giving each tank some identity wont hurt anyone, balance will not change.
    (4)

  4. #4
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nedkel View Post
    You are overreacting here.

    Giving pld a raise would not change the balance at all, maybe pld would be played a little more nothing else. Tanks are balanced in terms of DPS only and thats because they are direct copy-paste of one another. Giving each tank some identity wont hurt anyone, balance will not change.
    LUL there's this thing called Raise Tax, please consult a SMN or RDM about it.
    (2)

  5. #5
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Brightshadow View Post
    How so? Because last I checked RDM isn't brought to all raids and if you raise enough your DPS is so low that you will wipe. I also added drawbacks for using it. This spell is mostly for small parties like for stuff like deep dungeons and leveling dungeons. And of course for progression parties but all raids have enrages and two healers that can already raise.

    I honestly love how people say this is a terrible idea without describing situations where it would be OP. If a PLD ends up raising in a full party the chances of success are still like 1% since my version would consume all your MP.
    You're kidding right?

    RDM isnt brought because it has less personal damage, and similar utility to SMN. Raises on DPS is fine because even missing a single GCD to raid someone is a HUGE loss in terms of overall group damage, they are, afterall, one of the 4 "damage dealers" - Tanks meanwhile, do less damage and them missing a GCD isnt going to necessarily mean you wipe to enrage even if gear is tight.

    So lets have a look at PLD.

    Amazing group utility? Check.
    High damage? Check.
    A TEN SECOND FULL INVULNERABILITY.

    So...They already have some of the highest damage, some of the best group utility, and arguably the best invlun skill on paper (ignoring the cooldown timer for a moment)....And you want to give them a RAISE!?
    PLD would become always the one to raise because it would be the most optimal - That'd make PLD not only required to be brought in prog, but also make it terrible to play. We need to encourage people to start playing tank, not alienate those already playing it.
    (4)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  6. #6
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,531
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by VenKitsune View Post
    If PLD got a raise, it would be come REQUIRED to bring for all raids.

    This is a terrible idea.
    Progression groups maybe but def not farms.
    And that’s a hard maybe. Pug learning groups don’t always want a RDM, and farm groups don’t always exclude it.
    (1)

    http://king.canadane.com

  7. #7
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    With healers having higher dps than PLD i would like a raise to be a part o PLD kit, since what else is for tanks to do now? Nothing really, some sort of contribution is more than welcome.

    It would make it unique tank, summoner and redmage could so whats the problem with pld?

    Quote Originally Posted by Breadgehog View Post
    RDM suffers cure/raise tax by being the lowest caster DPS by far and bottom three DPS overall both in rDPS and aDPS. PLD used to have it and that was great for flavour, but short of putting it on a 6m cooldown or something similarly resrictive it would completely obliterate tank balance, especially on prog.
    The highest dps job has a raise, this argument is invalid.
    (1)
    Last edited by Nedkel; 11-09-2019 at 07:54 AM.

  8. #8
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nedkel View Post
    [Combat raise] would make it unique tank, summoner and redmage could so whats the problem with pld?

    The highest dps job has a raise, this argument is invalid.
    What if I told you that neither Summoner or Red Mage should have a combat raise?

    Food for thought.
    (3)

  9. #9
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nedkel View Post
    With healers having higher dps than PLD
    Okay, try again, this time, with a fact.

    Paladin's median raid damage is 1k higher than the top healer right now in most brackets, and so if you're doing less damage than your healer, either they're really good, or your problem exists between your chair and your screen.
    (2)

  10. #10
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I respect your opinion you simply could have said no thanks I would prefer PLD to not have a raise because it would probably get a DPS nerf, but you didn't say that you just talked about how if a PLD raises you it's bad, and why it has a huge MP cost.

    I'm not demanding for PLD to get raise I'm just having a discussion of the pros and cons.

    And FF11 was not the only game they had raise I did my research it's like 4 games.
    (1)
    Last edited by Brightshadow; 11-09-2019 at 08:25 AM.

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