Raise isn't as powerful as people think, if it was RDM would have broke the game already since they have access to dualcast raise. The reason why I think PLD should gain raise is because in 6.0 we will be near the 99 cap and it wouldn't be so far-fetched for PLD to get a raise since they tend to get it near the level cap, and their history with raise is 50/50 half of the games in the franchise gave them raise while half of them didn't. Honestly I see clemency as more powerful than raise since it's basically a cure II that you can pretty much cast around 5 times before running out of MP.While I would love a raise, the effect would be both a little too strong, and also a little bit boring. PLD isn't supposed to raise people, they are supposed to protect people from dying, and I much prefer the idea of expanding on cover as an ability.
Obviously if PLD got a raise in 6.0 they would be balanced to not have the highest DPS. And as I said I believe that PLD should be at the lower end of the spectrum when it comes to tank damage since historically DRK and WAR are known as the bigger damage dealers.No idea as I dont play PLD as long as I don't want to fall asleep mid-fight but PLD is already the strongest tank in terms of group support by far and has the strongest invuln of all classes. Pair that with its currently pretty high damage and a raise and you'll see a double PLD meta really quick. So, as I stated before, no. That is all.
It's not necessary but it would be a callback to the roots of PLD having a raise spell in half of the games. in 2.0 PLD didn't even feel like a paladin until they got their clemency and a bit of magic in 3.0, and as said obviously there would be a cost to having a raise just like RDM has to pay this tax which = a bit lower DPS than their comrades.This is just my opinion, but when I think of a Paladin in any game, I always think about healing magic being supplementary to their sword and shield, maybe they have a heal and a regen at most, a raise just seems like a little much. We don't want PLDs to have too many healing spells or else it might as well be a discount healer, Clemency is already stupid strong, I've done synced dungeon bosses with nothing but Clemency and a RDM casting verCure, a raise on top of that sounds like too much for a tank.
Not to mention that PLD has Clemency on top of Intervention, Cover, and Divine Veil, this all comes with good damage as well, so is a raise really necessary?
Exactly PLD already had raise, why would it be such a bad thing? Sure their DPS would probably be the lowest of the tanks but they will make it up with all their utility.PLD used to have the actual spell Raise available as a cross-class ability under the old system up til Stormblood was released (assuming you unlocked CNJ and levelled it), alas not many players bothered equipping it due to not being able to cast it during battle (due to CNJ/WHM having a trait that allowed them to do so). I still did though as it did come in handy from time to time (such as coming across a low level player KO'd in a FATE or during a levequest, and thus also helpful for working on the 'Kindness of Strangers' achievements). Having a PLD-specific raise spell would be nice to have, but I doubt it will be added.