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  1. #11
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    While I would love a raise, the effect would be both a little too strong, and also a little bit boring. PLD isn't supposed to raise people, they are supposed to protect people from dying, and I much prefer the idea of expanding on cover as an ability.
    Raise isn't as powerful as people think, if it was RDM would have broke the game already since they have access to dualcast raise. The reason why I think PLD should gain raise is because in 6.0 we will be near the 99 cap and it wouldn't be so far-fetched for PLD to get a raise since they tend to get it near the level cap, and their history with raise is 50/50 half of the games in the franchise gave them raise while half of them didn't. Honestly I see clemency as more powerful than raise since it's basically a cure II that you can pretty much cast around 5 times before running out of MP.

    No idea as I dont play PLD as long as I don't want to fall asleep mid-fight but PLD is already the strongest tank in terms of group support by far and has the strongest invuln of all classes. Pair that with its currently pretty high damage and a raise and you'll see a double PLD meta really quick. So, as I stated before, no. That is all.
    Obviously if PLD got a raise in 6.0 they would be balanced to not have the highest DPS. And as I said I believe that PLD should be at the lower end of the spectrum when it comes to tank damage since historically DRK and WAR are known as the bigger damage dealers.

    This is just my opinion, but when I think of a Paladin in any game, I always think about healing magic being supplementary to their sword and shield, maybe they have a heal and a regen at most, a raise just seems like a little much. We don't want PLDs to have too many healing spells or else it might as well be a discount healer, Clemency is already stupid strong, I've done synced dungeon bosses with nothing but Clemency and a RDM casting verCure, a raise on top of that sounds like too much for a tank.

    Not to mention that PLD has Clemency on top of Intervention, Cover, and Divine Veil, this all comes with good damage as well, so is a raise really necessary?
    It's not necessary but it would be a callback to the roots of PLD having a raise spell in half of the games. in 2.0 PLD didn't even feel like a paladin until they got their clemency and a bit of magic in 3.0, and as said obviously there would be a cost to having a raise just like RDM has to pay this tax which = a bit lower DPS than their comrades.

    PLD used to have the actual spell Raise available as a cross-class ability under the old system up til Stormblood was released (assuming you unlocked CNJ and levelled it), alas not many players bothered equipping it due to not being able to cast it during battle (due to CNJ/WHM having a trait that allowed them to do so). I still did though as it did come in handy from time to time (such as coming across a low level player KO'd in a FATE or during a levequest, and thus also helpful for working on the 'Kindness of Strangers' achievements). Having a PLD-specific raise spell would be nice to have, but I doubt it will be added.
    Exactly PLD already had raise, why would it be such a bad thing? Sure their DPS would probably be the lowest of the tanks but they will make it up with all their utility.
    (1)
    Last edited by Brightshadow; 11-09-2019 at 01:47 AM.

  2. #12
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    All the “it would be broken for a tank to have raise comments” where have I heard those before? Oh right, it would be broken for a caster to have a cure spell! But then RDM came out and DIDN’T break the game, shocker.

    Nothing wrong with a tank having a raise if it fits their kit and PLD being a tank with white magic fits it perfectly. Of course it would have to be balanced around PLD having it, hence why OP suggested making it like BLM’s flare have a minimum cost of let’s say 5k mp, but consumes all of your mp even if you have more than the required amount making it something that you won’t use regularly due to the massive dps hit, but could very well save a run.

    Battle raise is something I’ve personally wanted for PLD since 2.0, it feels right to me that the person who is most likely to survive be able to get others back up. There have been plenty of times I’ve had to solo dungeons or trials as PLD where everyone else died and I’m thinking to myself “sure would be nice to get the others back into the fight” and I don’t doubt they’re all thinking it would be nice to be back in the fight too.
    (6)

  3. #13
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    I'm fundamentally against adding additional combat raises to the game, to be honest, particularly if it's being given to the most durable role in the party.

    That aside, your suggested implementation is far more prohibitive than the other combat raises. Maybe that's the point, but it sounds incredibly awkward/weak.

    Furthermore, Paladin already has Clemency; it doesn't need another prog/emergency tool that it is loath to ever use.
    (2)
    Last edited by Argyle_Darkheart; 11-09-2019 at 02:37 AM.

  4. #14
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    It's already a balance problem for caster DPS to have a raise, more than a few voices would rather it be gone. PLD doesn't need a raise.
    (3)

  5. #15
    Player
    Breadgehog's Avatar
    Join Date
    Jun 2018
    Location
    Ul'Dah
    Posts
    10
    Character
    Popoto Ropoto
    World
    Adamantoise
    Main Class
    Paladin Lv 80
    RDM suffers cure/raise tax by being the lowest caster DPS by far and bottom three DPS overall both in rDPS and aDPS. PLD used to have it and that was great for flavour, but short of putting it on a 6m cooldown or something similarly resrictive it would completely obliterate tank balance, especially on prog.
    (5)
    Raider of the Lost Canoes of Uznair • Leader of <Gate> on Adamantoise

    Catch me on Twitch, Twitter, and Instagram @ Breadgehog!

  6. #16
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FirstnameLastname View Post
    Uh, no. That is all.
    I'm really glad some of you aren't responsible for developing this game. You always shoot down ideas and either don't state a reason or give a really poor one. It almost feels like you thrive on negativity. But OP, I'm in full support of giving PLD raise back (because we already used to have it).
    (3)

  7. #17
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    How about something more akin to Kerplunk from Dragon Quest (or Blue Mage's Transfusion)? PLD sacrifices themselves to raise their target. Theoretically it could be useful if both healers are dead with no RDM or SMN in group. Assuming the OT can take over for a bit, the PLD can KO themselves to raise a healer, who can then raise the other healer and then you and save the run. They could give it a 7 minute cooldown or something.
    (2)

  8. #18
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    If any class survives after a major party wipe or screw up it's definitely PLD, giving them a revive would be a tad broken from my experience.
    (2)

  9. #19
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Enkidoh View Post
    PLD used to have the actual spell Raise available as a cross-class ability under the old system up til Stormblood was released (assuming you unlocked CNJ and levelled it), alas not many players bothered equipping it due to not being able to cast it during battle (due to CNJ/WHM having a trait that allowed them to do so). I still did though as it did come in handy from time to time (such as coming across a low level player KO'd in a FATE or during a levequest, and thus also helpful for working on the 'Kindness of Strangers' achievements). Having a PLD-specific raise spell would be nice to have, but I doubt it will be added.
    Just a side note here... every paladin had access to raise back then. Raise is a level 12 ability, and to unlock paladin, you had to raise conjurer to level 15.

    Having a non-combat raise seems fine for paladins, but giving combat raise to a tank seems like it would be impossible to balance around.
    (5)

  10. #20
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    If you need a PLD to raise you, you deserve to wipe for being bad at the game.

    Edit: why the hell does it risk spending possibly four times the amount of mana than any other job to raise.
    (2)
    Last edited by aodhan_ofinnegain; 11-09-2019 at 07:04 AM.

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