Quote Originally Posted by Callinon View Post
Ok but you didn't answer the question. You're looking for skill-based crafting, and I've seen you in other threads saying that just adding RNG isn't adding skill. I agree with that. But then what?

My problem here is that you seem to be arguing both sides at the same time:
- Adding RNG doesn't make crafting more skillful
- Adding RNG adds difficulty and skill to crafting

Which is it?
RNG is not skill.
RNG is, however, difficult, in its own way.

You don’t know if you’ll be lucky or not when competing in a contest. Why? Because there are other competitors better than you. That makes it difficult to win the contest.

You don’t know if you’ll be lucky or not when crafting endgame. Why? Because the procs are not guaranteed to happen. You could fail it. That makes it difficult.

The term “difficult” is really easy to understand. Not sure why there’s so many people trying to uncover some sort of “secret” to it. dif·fi·cult
/ˈdifəkəlt/
adjective
needing much effort or skill to accomplish, deal with, or understand.

That is the definition of the word difficult. Crafting needed much effort to accomplish, therefore it was difficult. To argue otherwise is nonsense, that is the definition of the word. Did it take skill? No. Did it take understanding? Only if you wanted to improve your HQ chances. But it was difficult because of the large amount of time/effort needed.

But now? Buy a few NQ materials for like 20,000 gil on the market, click a one button macro you found online and bam, 100% guaranteed you get a piece of end game crafting gear that can be used by all crafting classes. A few minutes of effort right now get you what would have taken dozens of hours to get back then.