Quote Originally Posted by Callinon View Post
Why is RNG == difficulty?

If I don't get the procs I need, that's not difficulty, it's just bad luck. If those procs are required to complete the synth, then getting them or not is not a matter of player skill or responding to anything.. it's just a matter of a dice roll.
Their entire crafting system seems to be just math and equations (in terms of code, anyway) and there doesn’t seem to be any technically possible way to make it skill based. That is kind of annoying to be honest...but, they choose to make endgame harder, and normal recipes easy still. I honestly see no problem with that. That’s good.

I agree that RNG is not really “hard” since it’s random. But the only way they can make it “hard” is by adding RNG, because I doubt they are going to re-code so many variables in the crafting system. Why do I doubt it? Because they went back to rng again. They didn’t go the skill route. So, logically, that tells you the only way to make it “hard” is by adding rng again.

To me, the answer is simple. If you’re too afraid to take the risk of losing expensive mats or you can’t be bothered to actually think about what you’re doing during an endgame craft, then quite frankly, I don’t think you should be doing endgame. You should stick to normal recipes. Which, there’s plenty of normal recipes that can be profitable. Yoshida is a good guy for listening to hardcore and vet crafters this time, I honestly didn’t think he would do that.