--EDIT: After reading the interview that occurred after I made this post, I am pleased with the new changes, and they make better sense to me--
--EDIT: After reading the interview that occurred after I made this post, I am pleased with the new changes, and they make better sense to me--
Last edited by Quenadarious; 10-27-2019 at 06:00 PM. Reason: New Information
Thank you for helping raise awareness about this issue. We really need more people speaking up about this more. I know we should wait until patch day to see how difficult HQ’ing recipes is, but, it’s likely going to hardly make a difference. Also, the rotations are still child’s play. No skill involved at all.
Casuals pay for the game, but veterans do as well. I do not understand the bias that SE has when it comes to one over the other. Heck, it’s not even Square Enix’s fault. It’s Square Enix’s FFXIV development team that seems to not get it. Their crafting developers in particular.
Last edited by CookiesNCreams; 10-25-2019 at 08:29 PM.
Yes, we'll have to wait and see. They said leveling up would be easier. Also there will be very difficult crafts so that people that get the best gear and melds have some satisfaction.
I hope the cry babies don't make us get very difficult crafts (for very desirable items) on which we lose extra expensive mats a few times until we succeed because of RNG. People complained about raids being too easy, then a difficult raid comes, then a ton of raiders quit because it is too difficult for them. We'll see where the difficulty is in the new difficult to craft items to come.
The fact that there are less ability slots needed on the bar is a good thing, there were too many. There is a total change, we'll have to learn how to use abilities again and adapt to the new situation.
“Cry babies “ huh, lol.Yes, we'll have to wait and see. They said leveling up would be easier. Also there will be very difficult crafts so that people that get the best gear and melds have some satisfaction.
I hope the cry babies don't make us get very difficult crafts (for very desirable items) on which we lose extra expensive mats a few times until we succeed because of RNG. People complained about raids being too easy, then a difficult raid comes, then a ton of raiders quit because it is too difficult for them. We'll see where the difficulty is in the new difficult to craft items to come.
The fact that there are less ability slots needed on the bar is a good thing, there were too many. There is a total change, we'll have to learn how to use abilities again and adapt to the new situation.
Ignoring the passive aggressive behavior, you clearly did not read the Dengeki interview with Yoshida carefully. He said endgame recipes will require a proc to complete. In other words, they will not be easy to do, they’ll be RNG dependent. I’m not making this up. He literally said it’s required.
Also, nobody is going to complain about crafting this time...at least not the hardcore or vet crafters. This was desired since 4.0 ruined crafting with prudent touch. Desirable items being locked behind some sort of difficulty is what’s needed. Badly. It shouldn’t be like it is now. Where you can just arbitrarily craft anything you want with no consequences...that’s silly and ridiculous.
By the way, my previous post was a false alarm apparently. I thought endgame crafting was ruined due to 100% guaranteed moves...but endgame requiring PROCS, now? And they’ll likely raise stat requirements higher? That’s great.
Last edited by CookiesNCreams; 10-26-2019 at 08:08 PM.
Why is RNG == difficulty?“Cry babies “ huh, lol.
Ignoring the passive aggressive behavior, you clearly did not read the Dengeki interview with Yoshida carefully. He said endgame recipes will require a proc to complete. In other words, they will not be easy to do, they’ll be RNG dependent. I’m not making this up. He literally said it’s required.
Also, nobody is going to complain about crafting this time...at least not the hardcore or vet crafters. This was desired since 4.0 ruined crafting with prudent touch. Desirable items being locked behind some sort of difficulty is what’s needed. Badly. It shouldn’t be like it is now. Where you can just arbitrarily craft anything you want with no consequences...that’s silly and ridiculous.
By the way, my previous post was a false alarm apparently. I thought endgame crafting was ruined due to 100% guaranteed moves...but endgame requiring PROCS, now? And they’ll likely raise stat requirements higher? That’s great.
If I don't get the procs I need, that's not difficulty, it's just bad luck. If those procs are required to complete the synth, then getting them or not is not a matter of player skill or responding to anything.. it's just a matter of a dice roll.
Their entire crafting system seems to be just math and equations (in terms of code, anyway) and there doesn’t seem to be any technically possible way to make it skill based. That is kind of annoying to be honest...but, they choose to make endgame harder, and normal recipes easy still. I honestly see no problem with that. That’s good.Why is RNG == difficulty?
If I don't get the procs I need, that's not difficulty, it's just bad luck. If those procs are required to complete the synth, then getting them or not is not a matter of player skill or responding to anything.. it's just a matter of a dice roll.
I agree that RNG is not really “hard” since it’s random. But the only way they can make it “hard” is by adding RNG, because I doubt they are going to re-code so many variables in the crafting system. Why do I doubt it? Because they went back to rng again. They didn’t go the skill route. So, logically, that tells you the only way to make it “hard” is by adding rng again.
To me, the answer is simple. If you’re too afraid to take the risk of losing expensive mats or you can’t be bothered to actually think about what you’re doing during an endgame craft, then quite frankly, I don’t think you should be doing endgame. You should stick to normal recipes. Which, there’s plenty of normal recipes that can be profitable. Yoshida is a good guy for listening to hardcore and vet crafters this time, I honestly didn’t think he would do that.![]()
I can't find anywhere that has the information people keep talking about. OP do you happen to have a link to a list of all the changes?
Thank you. I've been seeing people ranting and raving about stuff but never even found a translation for the live letter or anything, and I didn't know the prelim patch notes were up.
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