I don't know why you are surprised by this, them saying they were going to make crafting easier doesn't result in harder crafting content.
I don't know why you are surprised by this, them saying they were going to make crafting easier doesn't result in harder crafting content.


^
Yeah, not sure why some people were expecting crafting to get more complicated when SE was saying they wanted to make it less complicated.
Guess it's a matter of hearing what you want to hear and never mind the facts.
I am not surprised at all by this.
I only said, I am unhappy with it.
I hear the facts loud and clear.
I had no expectations going into this.
Check the subject of the thread.
I am only saying I am "Not Happy With The New Changes"
Furthermore:
My Genuine concern, if there will be "Leaderboards" with crafting eventually, that implies a competitive nature.
How can there be any competition with such a limited selection of choices?
I am in no way concerned about the economics of accessibility vs increased purchasing power.
I don't bother engaging in Retainer Bell babysitting to compete on the market boards at all.
I am only concerned with actually HOW you can have any meaningful competition without a diversity of choices.
I was all Hyped for this, I was ready and understanding that there would be massive changes.
I just was not prepared to see such a LARGE quantity of skills removed, particularly the meat and potatoes of the specialist actions.
The overall message I am trying to textualize here has two points:
I am not happy with the changes
---The lack of diversity of choice
---The purging of the specialist core skills
I have genuine concerns with how crafting can be competitive in a fair and meaningful way
---RNG =/= Difficulty and if RNG is what determines the leaderboards, that's terrible...
---Gil spent on gear =/= Competitive skill, I hope the leaderboard wont just be who has the most gil


Not just leaderboards, but leaderboards with prizes:
https://old.reddit.com/r/ffxiv/comme...th_yoshida_by/
Rankings will probably be done through volume and difficulty. You don't have to worry about competition because there will be rampant botting.Q. What is the ranking system for the restoration going to be like?
Y: The ranking will start in 5.2 and it announces who the top contribuers are and just like how the deep dungeon ranking system has "dot pictures for each job", the artits drew the gatherers and crafters with dots. There are also ranking rewards, so i'd like those who are proud to be crafters and gatherers to aim for the top.


Honestly I have no idea how they plan to structure the Ishgard Restoration leaderboards. We don't have enough information to draw any conclusions on that front at all.
But I will ask you this: what choice?
You seem to be complaining that they've taken your choices away, but in reality the choices you had were "complete the synth successfully" or "do it wrong." Unless you'd like to make the claim that your gameplay experience was wholly dependent on Standard Touch having a sub-100% success rate?
I'm actually very happy to see superfluous actions being removed or consolidated. My hotbars will be happy with it too because... christ.
As for specialist actions, yeah I can kinda see your point there except that the reality is specialist actions were pointless. With the possible exception of Byregot's Miracle, what did you use? Did you honestly (be honest) use Whistle While you Work regularly? Because then I'd feel it necessary to ask why you were doing that.
Think you are all speaking prematurely on the matter.
The patch notes do cause worry for me. Because change is scary.
Right now crafting really isn't that difficult. All you need to do is read the tool tips, and use the abilities appropriately. So far while leveling my crafters (not max yet, just level 66 across the board) I have noted that there are many abilities I either never use, or have only had reason to use at certain level ranges. This isn't because those abilities are useless, its just that I only have so much durability and CP, and different abilities are a better way to spend those resources.
Cutting out a significant number of DoH abilities won't make the act of crafting any more difficult. Once you have read the tooltips and worked out what to use under what conditions then performing a craft should be pretty much as it is now. The 'difficulty' such as it is, lies in learning to craft, not actually crafting. I hope that makes sense. Point is, once you have worked out the system, there is no difficulty.
So we will need to re-read the tooltips, and work out the best ways to use our abilities again, then it will be back to business as usual.
But I am still worried. Because change is scary. And because I hate the idea of crafting being simplified. I feel that FFXIV has the best crafting system of any MMO since the original implementation of the EQ2 crafting system. The EQ2 system was 'simplified' and lost its luster. I can't help but worry that such could also happen to FFXIV.


Square didn't remove RnG. We did, a long time ago. Every rotation, every meld guide, every macro, all aimed at no RnG, no debate, HQ crafting.
All this did was take the Google out of crafting. Something a lot of people have been asking for.
http://na.finalfantasyxiv.com/lodestone/character/1445972/
Read the Dengeki interview with Yoshida. Endgame crafts will have procs, and he notices the HQ system is broken. So most likely, endgame crafting will actually require thought, and not mindless macros this time. That’s good news.
Edit: Post limit reached. Here is the link https://www.reddit.com/r/ffxiv/comme...th_yoshida_by/
Last edited by CookiesNCreams; 10-26-2019 at 06:12 AM.
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