Ok but making those master book tokens in ARR carried ridiculous stat requirements so.........I was never around to do the high end crafting in ARR, but the amount of effort involved just in getting the ability to do high end crafts seemed like it offered a sense of progression that is currently lacking from the system.
If people want to be able to easily max crafters for the sake of repairing gear/melding materia, that's fine, but I do feel like there should be more of an entry barrier to the endgame crafts and not necessarily through ridiculous stat requirements.
That’s how things will likely be again in 5.1 though. They have made it clear that they don’t want endgame to be as easy and mindless as it has been the last 2 years, and have clearly made efforts to change that. Also, in ARR, it was fair. If you don’t have the gil to meld for the high stats, then, I mean, that’s too bad lol. Just means you try again or try something else.
Not sure where this entitled mindset came from, where people think they deserve everything to be handed out, made easier, and overall, a joke.![]()
One of these days the fall from a horse that high is really going to hurt.That’s how things will likely be again in 5.1 though. They have made it clear that they don’t want endgame to be as easy and mindless as it has been the last 2 years, and have clearly made efforts to change that. Also, in ARR, it was fair. If you don’t have the gil to meld for the high stats, then, I mean, that’s too bad lol. Just means you try again or try something else.
Not sure where this entitled mindset came from, where people think they deserve everything to be handed out, made easier, and overall, a joke.
Who's entitled? I was replying to another poster saying they didn't want things gated behind ridiculous stat requirements but then cited ARR's token system... which had ridiculous stat requirements. That's all.
Master books being behind scrips is fine.
Oh, I apologize. I wasn’t referring to you, but it’s mostly the folks in general discussion with that mindset I was really referring to...I just don’t get it, it’s sad. Anyways, it would be nice if scrip gear had some relevance endgame, but I doubt it.One of these days the fall from a horse that high is really going to hurt.
Who's entitled? I was replying to another poster saying they didn't want things gated behind ridiculous stat requirements but then cited ARR's token system... which had ridiculous stat requirements. That's all.
Master books being behind scrips is fine.
I don't think it's supposed to. I think it's supposed to be stopover gear that you can buy with minimal effort while you're trying to make (or afford) the real stuff.
It might be nice if white scrip had something useful behind it other than some mats and materia, but honestly it feels like it's pretty much doing its job right now. I don't see a fundamental problem with it as it stands.
Teamcraft have a beta up for the new abilities now if anyone wants to get a rough feel for what it's like.
https://beta.ffxivteamcraft.com/simulator/26488/33420
It's interesting so far. You feel the lack of CP and the hit to Strides is quite significant. The new Muscle Memory seems great until you realize it competes with Reflect. Of course it's all very rough right now so don't take anything as definite yet.
The changes are actually for the better. At first i was like wth with all the removal of stuff but i now understand it better.
It will also help newer players to get into crafting or those who have not wanted to try it in the past
I expected them to remove abilities. As an omni crafter, even as a PC user, there were more abilities than I would have liked. Some abilities that I thought they would ditch, which I thought was more bloat actually stayed. So yes, in some way it was good they did a little (it wasn't so little) pruning. I enjoyed the flavor of crafting, it left with a lot of different options and you could still get the craft complete, albeit harder for master recipes.
With the limited time I had, going through the abilities and resorting my hotbars, crafting became less appealing to me. Normally people do not like change, but it is what actually changed has me concerned. One being Steady Hand I and II. So by the looks of it, RNG is going to suck even more (thanks for removing Reclaim SE, wtf, seriously?) But you kept the fail rates of a lot of abilities. Imo you pretty much destroyed macro crafting, or at least butchered the effectiveness. Now I admit macro crafting prob did become a little too OP, I will admit it. But it kinda screws the easier recipes. For high end (master+) recipes, no one should be able to use a macro and have a good chance imo, but that is not what really got destroyed here.
Ah whatever, it is what it is. Maybe it won't be so bad, maybe I am missing something witht he short time I had to play. But so far, I do not like the direction they went. RNG is more present than it ever was. I guess with a ton of RNG, it doesn't matter if you understand crafting or not, your failure is more based off luck than actually learning how to craft. I suspect many crafters will just get away from it, it has become lacklustre, as the rest of the game is becoming, in large part imo from homogenizing jobs and overall catering to people who do not want to or have time to put work into the game.
Well that's my rant, sure someone can come on here and say "the sky isn't falling" no, it isn't. However a growing trend is happening and for me personally, I am not interested in a water downed FFXIV. (even more so)
Last edited by Lemuel81; 10-29-2019 at 09:59 PM.
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