I'm not sure which set youre referring to, but..
1-60, you dont even need to craft yourself- they can be made for you or purchased.
61-70, you need to craft yourself, but the materials are provided for you for free with no cost and you can keep trying.
additionally, much like the beast tribe quests, these recipes have radically reduced difficulty scaling compared to same at-level recipes.
71-80, we dont have quests, and the facets are even more undertuned than before.
But like I said, the "difficulty" isnt because crafting is hard. it's because the system is poorly explained to you. and abilities arent obviously good or bad because of it. It's convoluted, but once you wade through the madness, and things "click" it becomes almost thoughtless. it feels like a toggle. it's very "you get it or you dont".
add onto this that your skills do the exact same thing every single time you press it (dependent on gear, of course).
I do not doubt players who do not understand, or new, or dont care to know find crafting difficult. In fact, if it werent the case, people wouldnt have been complaining. and i dont think this move would be happening.
But objectively speaking, it has not been. It's just a matter of understanding the system- not even having a rotation... just the system. it's like a melee who finally discovers what an AoE is, a positional, the combo system. once you get it, you get it. and the very absolute nature of crafting from there allows universal macros to work with little further input. the other limiting factor is the stats. you can understand the system and do well, but if you dont have the gear, too... it can be an ordeal trying to make things work.
All this to say that your personal experience isn't wrong, i have the same issue with healing, myself. But that it isnt universal.


Yes I know, but I prefer play the game rather than let someone else play it for me, so it is not an option for me. And some items makes me go bankrupt if I purchase them on board!
That quests, I'd just like be able do them without going insane in the process. As example, when I was asked to get a HQ fish that I can get by mooching another HQ fish, and both of them seems had very, very low chances of get those fishes at my level/skill, made me very frustrated and did let me not touching crafting for weeks.
Standing hours in a spot for a job quest feels more to me as doing the ultimate raid of crafting rather than a job quest. Sure, I cannot ask everything handled to me on sight, but imho 10-15 minutes of effort are more than enough for a job quest. Endgame is another beast, sure, you there have to put all the effort, but right now I'm just a newbie leveling a job.
If I have to reach level 70 on a job in order to do its level 40 job quest, or standing still an hour (and maybe not enough) for a fish job quest, to me it is the concept itself of "job quest" a bit amiss.
And I mentioned fishing because the fishing log doesn't help me when I have to get a fish (even if I had already got that in my fishing log): I have to resort to external sites to get the info (locations, bait to use, special conditions).
I'd expected I can type the fish name and then see the places where I got it/where I can find it.
Crafter log does that, after all. It even goes ahead and let me see even things I never crafted.
Sorry for the venting.


Fishing has always catered to a much more old-school style of gamer. Forget crafting - even other gathering jobs aren't nearly as obtuse.And I mentioned fishing because the fishing log doesn't help me when I have to get a fish (even if I had already got that in my fishing log): I have to resort to external sites to get the info (locations, bait to use, special conditions).
I'd expected I can type the fish name and then see the places where I got it/where I can find it.
Crafter log does that, after all. It even goes ahead and let me see even things I never crafted.
Fishing is for players who either live for puzzling out impossibly obscure details on their own, or are fine with looking up info online, just as with FFXI and other MMOs of yesteryear.
And, for the most part, fishing isn't needed. Every now and then, SE tosses them a bone and makes some fish or other important, but for the most part there are decent alternatives to anything that uses a fish. It's there for the completionists, and for folks who genuinely like the low-key mysteries fishing provides. Tossing the line for hours on end, just to see what bites...
For the crafting job quests, I usually wait until I outlevel them by 10 or so, unless the cear I have for that craft happens to be better than usual or well melded.
At least now, I can do my own overmelding on gear up to 70, so it's become easier. I still can't get 100% HQ for many crafting quests though.
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