Thank you for this post. It’s honestly very tiring seeing players come up with the top 3 most over used countered arguments to difficult crafting, ignoring general logic, and just being unreasonable about the whole thing. As crafting is now, delicate synthesis and prudent touch have GOT to go. Plain and simple. Either that, or nerf it.
We don’t want our crafting endgame to be reduced to a child’s game, there’s even a highly popular thread in the DoH section that addresses the issue with easy endgame, and why it is a problem. I’m sure SE has seen the thread by now, and is listening to us on the matter. So that’s great. I’m sorry, but if raiders get to keep difficult content, I don’t see why crafters shouldn’t get the same privilege. And a lot of it stems from jealousy of endgame/competitive crafters, and/or people whining about how players are earning a lot of Gil. Frankly, if these players put in more effort than you, they deserve everything they get.
I am a raiding noob, it annoys the heck out of me that I suck at it, but I absolutely refuse to complain to Square Enix nonstop because I personally find it too difficult. And ask them to nerf the difficulty into the ground, and essentially reducing it to a dungeon’s difficulty. That’s not fair to the hardcore raiders who live and breath raiding. I’m glad more people are speaking up about this, because it’s got to change. And you know what? Come 5.1, it might.