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  1. #101
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    @Nomuno

    I haven't even posted it, so you can't even have the slightest idea about it, perhaps ending up liking it in the end lol :P
    I'm waiting first what 5.1 changes all, and if that newest base iteration doesn't fit my liking, then I will use that base iteration to show people what and why I eventually don't like a specific aspect of it...

    Aside of that, I don't care about it, if you as a single person like my concepts, or not - or f you are a "fan" of them, or not.
    You're free to have your own opinion about them, thats all. I'm not here to make "fans" with my proposals in the first place xD

    And yes, consolidate traits of the gathereres n crafters, their traits are totally bloated with many obsolete traits, just to upgrade 1 single mechanism over the course of leveling from 1 to 80, like the tons of stupidly pointless couerl traits about which we have now like 12 or so or more, when just 1 is enough, which just automatically upgrades itself over time, or would be completely not needed even, if simply crafters n gatherrs don't get targetable at all, cause monsters/enemies see in us no danger/harm. Its annoying as f. to hide yourself permanently, just so that you can gather without being disturbed by aggroed creatures perhaps.

    And moving slow like a turtle when you go into hide, 5.1 removes this, but better would it be if all this pointless hide garbage gets removed and monsters attack just only combat classes, that would mean that all these silly coerl traits and the hide skill could get removed and nobody would ever miss this
    12 plus freed up trait slots that in theory could be used then for something better to make gatheres more fun, entertaining and featurewise more interesting, than to waste so much potential with something stupid like hiding from enemies/monster
    (0)
    Last edited by Kaiserdrache; 10-21-2019 at 09:43 AM.

  2. #102
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DumdogsWorld View Post
    The crafting in ESO is horrible. It's way too easy to level, and way too easy to make stuff. It's essentially worthless.
    Crating is a side-activity, it's not meant to be more complex/challenging than the main part of the game. Personally, DC Universe Online has my favorite crafting system (although, I'm biased because DCUO was the first MMO I played from launch and took seriously), relatively simple, easy to get into, and not super necessary for the game. Just a nice little extra. Imo, crafting shouldn't involve unique classes, that was just overkill.
    (1)

  3. #103
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,440
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Alestorm View Post
    The issue for a lot of people is how skill bloated it is and how it basically requires macros in order to get HQ reliably at end game.
    This confuses me. I can't reliably get HQ unless I react appropriately to each Good or Excellent status, which a macro can't do, since there are no conditional statements such as (If Status = Good, do Tricks of the Trade.."
    (1)

  4. #104
    Player
    Niadissa's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Niadissa Nelhah
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SamSmoot View Post
    This confuses me. I can't reliably get HQ unless I react appropriately to each Good or Excellent status, which a macro can't do, since there are no conditional statements such as (If Status = Good, do Tricks of the Trade.."
    Basically what people are shooting for, is that at a certain threshold of Craftmanship and Control, a Macro will HQ a craft almost regardless of what conditions.

    For myself, it takes at least 2 poor conditions at this point for me to fail a craft. Even getting a poor condition on brygots doesn't instantly fail me.
    (0)

  5. #105
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by SamSmoot View Post
    This confuses me. I can't reliably get HQ unless I react appropriately to each Good or Excellent status, which a macro can't do, since there are no conditional statements such as (If Status = Good, do Tricks of the Trade.."
    At a certain stat level (achievable with materia and/or food) it's possible to ensure a 100% HQ rate all the time by savagely overshooting the quality requirements for the item with a macro. A fully melded crafter can do it with all NQ materials with a couple of macros.

    Honestly I don't see that as a real problem either. It's GOOD to get better at something the more gear/stats you get.

    Now if you want to make the case that SE could introduce crafts where the requirements are so high that it can't possibly be done with a macro (because it requires using those condition procs) at 100% then ok, you can make that case. But that's not how crafting works now and it really never has. Sufficient gear will always make you better at this.
    (2)

  6. #106
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,442
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Macro's do not have any effect on your success and failure rates when crafting. Your gear,rotation, and quality of the materials are what effect success and failure. Macro's are way to input commands nothing more nothing less!!
    (0)

  7. #107
    Player
    Tomoebi's Avatar
    Join Date
    Jun 2019
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Kevin Graham
    World
    Tonberry
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by CookiesNCreams View Post
    If you do everything correctly raiding, you succeed. Always? No. If you are good at it... then it might be “always”.

    If you do everything correctly crafting, you succeed. Always? Yes. Like you say, this is because crafting is a completely fixed system, ever since RNG was removed from crafting. If you simply pause a craft before Byregot’s you avoid “poor” which is the only possible (rare) RNG.

    That is the problem. Easy means you always succeed. People argue that RNG does not equal difficulty, but at least it makes crafting somewhat more difficult, you are no longer guaranteed to succeed. Is difficulty not defined by how hard it is to complete something successfully? If you did a perfect crafting rotation, and at the end you only have 10% chance of HQ... would you still say it is easy? That was crafting at lv 50 getting master books. Now, crafting with no RNG is like... a boss that spams a single attack.
    this is comparing apple to orange.
    raiding consist of multiple people, crafting as you said is much more streamlined process with a fixed system.

    Now, crafting with no RNG is like... a boss that spams a single attack.
    not a good comparison, crafting with no RNG is like a boss that will always hit you for a set amont of HP each time.
    example : boss skill A will hit you for 500, skill B will hit you for 1k

    if you add RNG to it, there will be a chance of randomness/critical, which means it can hit you for 2k


    rng in DoH is just a gimmick to make you grinding or delay your progression. like a gacha

    anyway, im actually agree with OP that high level stuff need to be harder. but it shouldnt heavily relied on rng, it is a tired concept of difficulty, and should be used as minimum as possible in modern games.
    (3)
    Last edited by Tomoebi; 10-21-2019 at 04:02 PM. Reason: nerf some words

  8. #108
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    360
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by DumdogsWorld View Post
    The crafting in ESO is horrible. It's way too easy to level, and way too easy to make stuff. It's essentially worthless.
    ESO's crafting is basically just time-gated (unless you spent money on their cash shop). It takes about a year to learn everything (and a considerable amount of in-game gold). But the reason why it's worthless has more to do with fact that most BIS gear sets are drops from raids and dungeons. Then add a crappy trading system on top and you know why it's mostly worthless.
    (1)

  9. #109
    Player
    DumdogsWorld's Avatar
    Join Date
    Mar 2018
    Posts
    636
    Character
    W'kohrahx Tia
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by TheForce View Post
    it's not meant to be more complex/challenging than the main part of the game.
    Well, it isn't.

    I just don't think it should be able to be done without some grinding and time consumption. We already have skip potions for the combat jobs. Please just let my level numbers for my crafters and gatherers mean something.

    Not "oh hey, I took ONE DAY to level my crafters by deconstructing massive numbers of items like they do in other MMOs."

    I'm all for reducing button bloat, but that's about all the QoL stuff I would advocate for.
    (0)

  10. #110
    Player
    Arillyn's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Arillyn Lovesong
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    I've been crafting since the days of 1.0 (now THAT was some painful times in crafting let me tell you). I have no issues with making the leveling a bit simpler for people. I understand it can seem daunting to people starting out.There is a lot of redundancy in abilities as you level up and I'm okay with those being streamlined.

    But I enjoy crafting and gathering and I hope they have some difficulty at the high end like they did back in 2.0 and 3.0. I don't want it dumbed down to be hit these three buttons and you are done (over exaggeration). Fine-tune them sure. Add some QoL and I'm all about it. I'll reserve judgement on crafting and gathering until the patch drops and I can see what they did and play around with it.

    I get it that not everyone enjoys crafting and you know what? That's okay. Why do we have to gut it for people who don't like it? There are people who don't like to do Savage or Ultimate raids. Raiders would be up in arms if that was gutted so the people who don't like to do it can then go do it and just win. No, crafting and raiding are not the same as each other - totally agree. But there are people who enjoy crafting and gathering and don't want to see them gutted. That's why there are people who are concerned about it. Because there are people who actually DO enjoy the crafting and gathering.
    (15)

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