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  1. #1
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Raqrie_Tohka View Post
    I think the current end-game content is rather unfun for healers. They are pressured to snap heals and focus dps even more than the actual dps. It's about memorizing timers and reactions to mechanics and being a tool for the party, instead of healing and being taken along for the ride, having fun. And engaging in actually creative and fun mechanics.
    Memorizing fights is part of all roles. Optimization always requires intimate knowledge of the fight, the boss' timers and your own timers to get everything lined up nicely and react to the mechanics in the best way possible.
    For healers that obviously means knowing when the tankbusters and raid-wides hit so you can counter them with your oGCDs accordingly and spreading them in a way that makes sense but doesn't leave them sitting for too long either. Sure, you can also just skip memorizing the fight and yolo-heal it and it will likely get you through most of the fights without anyone dying but that's no different from a DPS who skips memorizing the fight and spends way more time running to and fro, suffering signifcant dps loss because of it or uses his raid support poorly and have it vaporize because of back-to-back mechanics, causing even more dps loss.
    And that's not just a bit of dps nobody cares about anyway safe for some elitists who want nice parses, it's this dps loss that may cause wipes on the hard dps checks.
    You are free to play however you want and just have your fun but the farther you get, the more you need to memorize fights and know when to use which skill.

    The one thing that made me quit healing though is having to focus on something so incredibly boring. I'm all for healers dpsing and I would enjoy it if only it wasn't this incredibly boring one button spam...DPS just feels so much more busy, even classes that are said to be stupidly simple like RDM or DNC. They all have their rotations/ priority systems you need to follow, sure. But getting everything to work out as best as possible while doing mechanics? That's where the fun starts.
    (9)

  2. #2
    Player
    Vitreus's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Vitreus Hyalus
    World
    Behemoth
    Main Class
    Botanist Lv 70
    Quote Originally Posted by Rilifane View Post
    The one thing that made me quit healing though is having to focus on something so incredibly boring. I'm all for healers dpsing and I would enjoy it if only it wasn't this incredibly boring one button spam...DPS just feels so much more busy, even classes that are said to be stupidly simple like RDM or DNC. They all have their rotations/ priority systems you need to follow, sure. But getting everything to work out as best as possible while doing mechanics? That's where the fun starts.

    What's weird is that I don't remember anyone asking for the dps to be simplified. It's not like it was too hard for us. I know the devs said they wanted us to focus more on healing and less on dps and to that end they simplified it. But that just seems like a fundamental misunderstanding of how the role works. We do damage in our downtime when we don't need to heal. How much downtime we have is determined by how strong our healing is compared to the current content we are doing. As you gear up and get stronger you have more downtime hence dps more. How we dps has no impact at all on how often we dps.

    The simplification didn't accomplish their intended goal at all. It just made it feel terrible. I can't imagine leveling a healer from the beginning now. The idea that as soon as you get stone and aero as a conjuror your gameplay for doing damage never changes even when you become a white mage is insane. Or going from an arcanist to a scholar and losing miasma and bane. It would put me off from the classes so badly, I don't think I would have ever chosen to level them. Which sucks because as I've said before healing used to be my favorite way to play the game.
    (18)
    Last edited by Vitreus; 10-11-2019 at 01:06 AM.

  3. #3
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Vitreus View Post
    What's weird is that I don't remember anyone asking for the dps to be simplified. It's not like it was too hard for us. I know the devs said they wanted us to focus more on healing and less on dps and to that end they simplified it. But that just seems like a fundamental misunderstanding of how the role works. We do damage in our downtime when we don't need to heal. How much downtime we have is determined by how strong our healing is compared to the current content we are doing. As you gear up and get stronger you have more downtime hence dps more. How we dps has no impact at all on how often we dps.
    If they want us to spend more time healing, maybe they should stop giving us new CD heals every single expansion?
    Low level content barely requires any healing, and high level has so many CDs that we barely need to hardcast any heals. It's disheartening.

    I used to hate leveling healers because low lv dungeons were boring as hell (except with SCH), but now all dungeons feel the same. I was more entertained in 60 content in 4.x than in 80 today.
    (11)