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  1. #1
    Player
    Vitreus's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Vitreus Hyalus
    World
    Behemoth
    Main Class
    Botanist Lv 70
    Hate to say but I've completely quit healing despite it being my favorite role in Stormblood. It wasn't really a conscious choice like I was protesting the changes, I just don't enjoy it anymore. And the biggest reason is the changes in how we do damage. I know that probably sounds a little hypocritical because I'm playing a healer and not a dps, but doing damage has always been a major component of the healing role. Ever since I joined XIV I was told that good healers are expected to damage whenever we could instead of just standing around waiting to heal. We have downtime and we are expected to do damage in that downtime.

    Now in Shadowbringers that major part of the job has just been gimped. And personally I think it just feels terrible. Like every dungeon I do has been synched down to sastasha and my toolset just doesn't exist. That's what doing damage as a healer in Shadowbringers feels like now.

    If the devs truly want us to have this crazy simplified damage rotation as a healer than they need to give us something else to do like filling more of a support role when we don't need to heal. Something as simple as a castable short term buff on an ally that increases their damage or haste or crit. A way to assist them outside just keeping their health up. There needs to be something to replace what has been a core aspect of healing since the beginning of the game now that they have decided it should be minor.
    (14)

  2. #2
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Vitreus View Post
    If the devs truly want us to have this crazy simplified damage rotation as a healer than they need to give us something else to do like filling more of a support role when we don't need to heal. Something as simple as a castable short term buff on an ally that increases their damage or haste or crit. A way to assist them outside just keeping their health up. There needs to be something to replace what has been a core aspect of healing since the beginning of the game now that they have decided it should be minor.
    Unfortunately, a support role doesn't help in completing solo content, MSQ, etc. If pDPS is low, even being able to use those buffs on yourself is just turning crappy damage into slightly-less-crappy damage. Healers need a decent method to output damage. Perhaps if there was a big self damage booster (bigger than cleric stance) which could only be used while ungrouped, then having support be our secondary grouping strength would be acceptable.
    (2)

  3. #3
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Vitreus View Post
    If the devs truly want us to have this crazy simplified damage rotation as a healer than they need to give us something else to do like filling more of a support role when we don't need to heal. Something as simple as a castable short term buff on an ally that increases their damage or haste or crit. A way to assist them outside just keeping their health up. There needs to be something to replace what has been a core aspect of healing since the beginning of the game now that they have decided it should be minor.
    We used to have plenty of dots, those were great for dealing damage while healing and filling our downtime. Even as a WHM, I had to refresh a dot every 11s on average. Now I just tap 1 over and over and then 2 every 30s.

    I've been enjoying DRK and RDM a lot more since ShB, not gonna lie. I actually feel busy playing these.
    (3)