AST is the only healer whose DPS rotation feels decent, and that's because it has constant oGCDs to weave due to the card system.
AST is the only healer whose DPS rotation feels decent, and that's because it has constant oGCDs to weave due to the card system.
Personally I'd like to see more support spells with healers where they can buff their allies. Especially if they want to continue down this design philosophy of simplifying damage because after three expansions we suddenly aren't supposed to focus on doing damage anymore. Spells like Afflatus Misery that use a class mechanic like blood lily to nuke the target just feels out of place to me in the role of healer. I know this sentiment probably isn't shared with the rest of the community but I'd rather see it provide say a 5% haste/damage/crit buff to the group.
So swapping out spamming a damage skill on the boss with a buff skill on an ally? Sounds like nothing changes, and now our performance is tied to somebody else instead of our own skill.
And what of MSQ content? Just sit there buffing while our chocobo auto attacks everything to death? That sounds boring as hell.
No thanks, I'll take a more interesting damage kit any and every day.
he never said remove all dps skills, he just gave a thought that the blood lily could relate to buffs and not just 1 pure damage skill also buffing your chocobo is an idea or even buff yourself and use the 1 damage skill you have to do MSQ cause part of being a support is actually buffing and not being a dps with healing skills.
your performance remain the same cause its mostly up to you.
its on who you give the buff to and when exactly u do it so it kinda is tied to your skills and judgements, if your looking for example you can check with AST.
the point is all healers could use with interesting kits for their downtime ,it doesn't have to be tied to just pure damage skills.
Yes, yes. AST. Let's throw DNC in there too - the two jobs with the most buffing capability...
Also the two classes that are underperforming the most in their roles. Except at 95%ile and above, where DNC suddenly becomes much stronger. The strongest ranged in speedkills because Your allies' use of your buffs is very very important.
AST doesn't even have that though - since WHM and SCH are just so much stronger than it. The only claim AST has is its abundant healing, but that's only when paired with a SCH or you don't need shields because Nocturnal Sect sucks.
Last edited by YusiKha; 10-12-2019 at 06:58 AM. Reason: a word
yes for a support your allies use of your buffs is very very important.it increases their performance and their dps especially during their finishers and burst windows. its equal to when you debuff the boss to make him receive more damage,when you do it when dps are at their peak its definitely more meaningful then any other moment.
we are support,we heal when its required and when we don't we buff allies, apply debuff on mobs/bosses and lastly we deal damage.
it isn't a crazy thought that a healer would ask for more utility as you make it out to be.
i am not saying that healers shouldn't have an interesting dps rotation but we are support after all and asking for more utility during healing downtime is legitimate as well as asking for more debuffs to put on.
you do realize AST lost a lot since SE changed all their card to low dps buff. AST may be pale version of its old self but it is still a solid example that support is more then dps.
and at least from what i read,before SHB changes what AST mains loved the most was giving their buffs to their allies right when they needed it and supply them at perfect timing.
all healers jobs suffer right now because of oversimplified and homeganization but it doesn't change the fact that support is also buffing your allies.
also DNC is DPS not support so what the point in comparing to him all of a sudden.
until SE change DNC from DPS to supoort ,its totally unrelevent.
Last edited by CrimsonGunner; 10-12-2019 at 07:41 AM.
I didn't say remove all dps. If anything I've said multiple times I'd like all our old dps skills to make a return. And that very well could happen, we'll have to see what happens in 5.1. But if the devs are going to make this design change where they want our dps to be, let's be honest here, completely mind numbing then I'd like to at least replace it with something else like a more involved support system. With regards to "now our performance [would be] tied to somebody else instead of our own skill" there is no skill involved now. It is literal spam when it comes to healing doing dps.
Also "our performance is tied to somebody else instead of our own skill" isn't inherently bad. There is nothing saying that the support system couldn't be skill intensive. Hell, the old ast card system had the beginning of that. Knowing when to royal road and combo cards and who to give them to and when to hold them in reserve during the fight. All of that mixed in with normal dps and managing healing sounds very skill intensive.
The idea that the best system is one in which our performance is solely dependent on our own actions in an MMO just sounds flawed when used for all classes . It sounds great for samurai, black mage, monk, etc. etc. but when talking about a healing role I'm making the argument that there is the potential for having us fulfill a support role. I completely understand if you don't like it but to use the argument that you don't like it because you don't like your performance tied to your teammates at all in an MMO isn't a sound argument.
For one thing, this isn't just any MMO, this is Final Fantasy XIV. There's a "New Game +" coming our way, and, while the MMO genre, this game included, does have lots of content where team play is required for success, let's not pretend that Solo play is not at least a chunk of this game. Solo play is done, and it's important to acknowledge it.
To that end, I agree that an being able to provide support to our party doesn't actually solve all the problems if it isn't engaging. If someone is just targeting all the party members to cast the buffs, one at a time, at all times, that does not address the issue of monotonous tedium. We need something engaging, we don't need something tacked on just because "it might be nice to have it" (or do you need a repeat of Stormblood Lilies?).
I'm carrying an optimistic onlook that if people get synced down for NG+ and play healers more and more will realize how benumbing one nuke/one dot is. Unless SE suddenly restores all my dreams in 5.1 without a word. It's an MMO for sure, but I've always found it a Final Fantasy game first, which means you do things alone for quite a lot of the story. Considering the amount of quests you might do alone or is required to do completely solo for the MSQ it's agitating when we go from Thandcred's impressively long Ran'jit fight to fighting him ourselves. This was a recurring villian who had been there since the beginning and was quite some hype around fighting: I refreshed Biolysis every 30s, sidestepped the occasional AOE and spammed Broil III until his healthbar was empty. Anti-climatic doesn't even begin to describe it.
The whole party buff, or even raid buff, thing seemed to be AST's area, since it could buff itself with it's wild variety of cards, manipulate them or seemingly also use unwanted cards offensively if solo or need be. Scholar had a mulitutde of it's own buffs and debuffs that worked both solo and in party. I haven't played WHM enough to get Lilies, but have heard how bad they felt in 4.0. Fey Union, Recitation, Catalyze, Excog, Chain Strat, Seraph and rest of the encumbering changes seem like the definition of tacked on and not for the benefit of who's playing the job to have fun with, but to line up with other buffs and when the bosses script calls for aoe healing.
I'm all for some support mini-game that feels unique for each healer so that doesn't make one nuke/dot (1 nuot?) feel so clunky, but requiring you to be in party for it to not only work but feel worthwhile to use seems like the wrong way to go about it in this kind of game and think only brought us where we are now.
You're right, you didn't mention removing dps skills and I apologise for putting words into your mouth.
It's not the best, and variety is great. But you're also advocating for the only unqiue healer (in that they don't buff allies) to be changed to conform.
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