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  1. #261
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Saefinn View Post
    I take it you never have anything constructive to say.
    I gave up being constructive once I realized I was talking to walls, I'm just here to watch the fire.
    (0)

  2. #262
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Brandedblade View Post
    I gave up being constructive once I realized I was talking to walls, I'm just here to watch the fire.
    To give something up, one must actually have had it.
    (13)

  3. #263
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    Not quite yet but in savage it feels like tanks and dps can fail mechanics as much as they like and nothing happens, but if healers do, they get kicked from the group.
    (8)

  4. #264
    Player
    Kienkarajo's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    214
    Character
    Kienkarajo Tekura
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I still play as a healer but I quit SCH as my main and now I play more as a tank or dancer, if I need to heal I play WHM, however overall Im not happy with the changes made to Astro and SCH and Im tired of the old excuse that they are having issues with balancing the healer role.
    (20)

  5. #265
    Player
    Vitreus's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Vitreus Hyalus
    World
    Behemoth
    Main Class
    Botanist Lv 70
    Hate to say but I've completely quit healing despite it being my favorite role in Stormblood. It wasn't really a conscious choice like I was protesting the changes, I just don't enjoy it anymore. And the biggest reason is the changes in how we do damage. I know that probably sounds a little hypocritical because I'm playing a healer and not a dps, but doing damage has always been a major component of the healing role. Ever since I joined XIV I was told that good healers are expected to damage whenever we could instead of just standing around waiting to heal. We have downtime and we are expected to do damage in that downtime.

    Now in Shadowbringers that major part of the job has just been gimped. And personally I think it just feels terrible. Like every dungeon I do has been synched down to sastasha and my toolset just doesn't exist. That's what doing damage as a healer in Shadowbringers feels like now.

    If the devs truly want us to have this crazy simplified damage rotation as a healer than they need to give us something else to do like filling more of a support role when we don't need to heal. Something as simple as a castable short term buff on an ally that increases their damage or haste or crit. A way to assist them outside just keeping their health up. There needs to be something to replace what has been a core aspect of healing since the beginning of the game now that they have decided it should be minor.
    (14)

  6. #266
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Vitreus View Post
    If the devs truly want us to have this crazy simplified damage rotation as a healer than they need to give us something else to do like filling more of a support role when we don't need to heal. Something as simple as a castable short term buff on an ally that increases their damage or haste or crit. A way to assist them outside just keeping their health up. There needs to be something to replace what has been a core aspect of healing since the beginning of the game now that they have decided it should be minor.
    Unfortunately, a support role doesn't help in completing solo content, MSQ, etc. If pDPS is low, even being able to use those buffs on yourself is just turning crappy damage into slightly-less-crappy damage. Healers need a decent method to output damage. Perhaps if there was a big self damage booster (bigger than cleric stance) which could only be used while ungrouped, then having support be our secondary grouping strength would be acceptable.
    (2)

  7. #267
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Vitreus View Post
    If the devs truly want us to have this crazy simplified damage rotation as a healer than they need to give us something else to do like filling more of a support role when we don't need to heal. Something as simple as a castable short term buff on an ally that increases their damage or haste or crit. A way to assist them outside just keeping their health up. There needs to be something to replace what has been a core aspect of healing since the beginning of the game now that they have decided it should be minor.
    We used to have plenty of dots, those were great for dealing damage while healing and filling our downtime. Even as a WHM, I had to refresh a dot every 11s on average. Now I just tap 1 over and over and then 2 every 30s.

    I've been enjoying DRK and RDM a lot more since ShB, not gonna lie. I actually feel busy playing these.
    (3)

  8. #268
    Player
    Raqrie_Tohka's Avatar
    Join Date
    Sep 2015
    Posts
    174
    Character
    Sokhatai Tohka
    World
    Odin
    Main Class
    Archer Lv 80
    I think the current end-game content is rather unfun for healers. They are pressured to snap heals and focus dps even more than the actual dps. It's about memorizing timers and reactions to mechanics and being a tool for the party, instead of healing and being taken along for the ride, having fun. And engaging in actually creative and fun mechanics.
    (3)

  9. #269
    Player
    nalol's Avatar
    Join Date
    Jun 2019
    Posts
    63
    Character
    Nalol Inta
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Raqrie_Tohka View Post
    I think the current end-game content is rather unfun for healers. They are pressured to snap heals and focus dps even more than the actual dps. It's about memorizing timers and reactions to mechanics and being a tool for the party, instead of healing and being taken along for the ride, having fun. And engaging in actually creative and fun mechanics.
    why is it unfun ? To be focused and learn fight and know how to handle your CDs ?
    the healing part is fun .. lot to do and to handle. What is less fun is pressing same button over and over again and having no fun procs like dps have.
    SCH even lost their only proc on succor if cast soil ...it's always nice to have some synergy on your spells. WHM only have that with cure and cure2 ... and AST lost theirs also ? sure it's a bit random but it makes u feel good u procced an empowered version or like for lillies u got a new spell ready (from RNG or not)

    but those are missing on healer's kit. some synergy between spell.
    (3)

  10. #270
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Raqrie_Tohka View Post
    I think the current end-game content is rather unfun for healers. They are pressured to snap heals and focus dps even more than the actual dps. It's about memorizing timers and reactions to mechanics and being a tool for the party, instead of healing and being taken along for the ride, having fun. And engaging in actually creative and fun mechanics.
    Memorizing fights is part of all roles. Optimization always requires intimate knowledge of the fight, the boss' timers and your own timers to get everything lined up nicely and react to the mechanics in the best way possible.
    For healers that obviously means knowing when the tankbusters and raid-wides hit so you can counter them with your oGCDs accordingly and spreading them in a way that makes sense but doesn't leave them sitting for too long either. Sure, you can also just skip memorizing the fight and yolo-heal it and it will likely get you through most of the fights without anyone dying but that's no different from a DPS who skips memorizing the fight and spends way more time running to and fro, suffering signifcant dps loss because of it or uses his raid support poorly and have it vaporize because of back-to-back mechanics, causing even more dps loss.
    And that's not just a bit of dps nobody cares about anyway safe for some elitists who want nice parses, it's this dps loss that may cause wipes on the hard dps checks.
    You are free to play however you want and just have your fun but the farther you get, the more you need to memorize fights and know when to use which skill.

    The one thing that made me quit healing though is having to focus on something so incredibly boring. I'm all for healers dpsing and I would enjoy it if only it wasn't this incredibly boring one button spam...DPS just feels so much more busy, even classes that are said to be stupidly simple like RDM or DNC. They all have their rotations/ priority systems you need to follow, sure. But getting everything to work out as best as possible while doing mechanics? That's where the fun starts.
    (9)

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