Not quite yet but in savage it feels like tanks and dps can fail mechanics as much as they like and nothing happens, but if healers do, they get kicked from the group.

I still play as a healer but I quit SCH as my main and now I play more as a tank or dancer, if I need to heal I play WHM, however overall Im not happy with the changes made to Astro and SCH and Im tired of the old excuse that they are having issues with balancing the healer role.
Hate to say but I've completely quit healing despite it being my favorite role in Stormblood. It wasn't really a conscious choice like I was protesting the changes, I just don't enjoy it anymore. And the biggest reason is the changes in how we do damage. I know that probably sounds a little hypocritical because I'm playing a healer and not a dps, but doing damage has always been a major component of the healing role. Ever since I joined XIV I was told that good healers are expected to damage whenever we could instead of just standing around waiting to heal. We have downtime and we are expected to do damage in that downtime.
Now in Shadowbringers that major part of the job has just been gimped. And personally I think it just feels terrible. Like every dungeon I do has been synched down to sastasha and my toolset just doesn't exist. That's what doing damage as a healer in Shadowbringers feels like now.
If the devs truly want us to have this crazy simplified damage rotation as a healer than they need to give us something else to do like filling more of a support role when we don't need to heal. Something as simple as a castable short term buff on an ally that increases their damage or haste or crit. A way to assist them outside just keeping their health up. There needs to be something to replace what has been a core aspect of healing since the beginning of the game now that they have decided it should be minor.
Unfortunately, a support role doesn't help in completing solo content, MSQ, etc. If pDPS is low, even being able to use those buffs on yourself is just turning crappy damage into slightly-less-crappy damage. Healers need a decent method to output damage. Perhaps if there was a big self damage booster (bigger than cleric stance) which could only be used while ungrouped, then having support be our secondary grouping strength would be acceptable.If the devs truly want us to have this crazy simplified damage rotation as a healer than they need to give us something else to do like filling more of a support role when we don't need to heal. Something as simple as a castable short term buff on an ally that increases their damage or haste or crit. A way to assist them outside just keeping their health up. There needs to be something to replace what has been a core aspect of healing since the beginning of the game now that they have decided it should be minor.
We used to have plenty of dots, those were great for dealing damage while healing and filling our downtime. Even as a WHM, I had to refresh a dot every 11s on average. Now I just tap 1 over and over and then 2 every 30s.If the devs truly want us to have this crazy simplified damage rotation as a healer than they need to give us something else to do like filling more of a support role when we don't need to heal. Something as simple as a castable short term buff on an ally that increases their damage or haste or crit. A way to assist them outside just keeping their health up. There needs to be something to replace what has been a core aspect of healing since the beginning of the game now that they have decided it should be minor.
I've been enjoying DRK and RDM a lot more since ShB, not gonna lie. I actually feel busy playing these.
I think the current end-game content is rather unfun for healers. They are pressured to snap heals and focus dps even more than the actual dps. It's about memorizing timers and reactions to mechanics and being a tool for the party, instead of healing and being taken along for the ride, having fun. And engaging in actually creative and fun mechanics.
why is it unfun ? To be focused and learn fight and know how to handle your CDs ?I think the current end-game content is rather unfun for healers. They are pressured to snap heals and focus dps even more than the actual dps. It's about memorizing timers and reactions to mechanics and being a tool for the party, instead of healing and being taken along for the ride, having fun. And engaging in actually creative and fun mechanics.
the healing part is fun .. lot to do and to handle. What is less fun is pressing same button over and over again and having no fun procs like dps have.
SCH even lost their only proc on succor if cast soil ...it's always nice to have some synergy on your spells. WHM only have that with cure and cure2 ... and AST lost theirs also ? sure it's a bit random but it makes u feel good u procced an empowered version or like for lillies u got a new spell ready (from RNG or not)
but those are missing on healer's kit. some synergy between spell.
Memorizing fights is part of all roles. Optimization always requires intimate knowledge of the fight, the boss' timers and your own timers to get everything lined up nicely and react to the mechanics in the best way possible.I think the current end-game content is rather unfun for healers. They are pressured to snap heals and focus dps even more than the actual dps. It's about memorizing timers and reactions to mechanics and being a tool for the party, instead of healing and being taken along for the ride, having fun. And engaging in actually creative and fun mechanics.
For healers that obviously means knowing when the tankbusters and raid-wides hit so you can counter them with your oGCDs accordingly and spreading them in a way that makes sense but doesn't leave them sitting for too long either. Sure, you can also just skip memorizing the fight and yolo-heal it and it will likely get you through most of the fights without anyone dying but that's no different from a DPS who skips memorizing the fight and spends way more time running to and fro, suffering signifcant dps loss because of it or uses his raid support poorly and have it vaporize because of back-to-back mechanics, causing even more dps loss.
And that's not just a bit of dps nobody cares about anyway safe for some elitists who want nice parses, it's this dps loss that may cause wipes on the hard dps checks.
You are free to play however you want and just have your fun but the farther you get, the more you need to memorize fights and know when to use which skill.
The one thing that made me quit healing though is having to focus on something so incredibly boring. I'm all for healers dpsing and I would enjoy it if only it wasn't this incredibly boring one button spam...DPS just feels so much more busy, even classes that are said to be stupidly simple like RDM or DNC. They all have their rotations/ priority systems you need to follow, sure. But getting everything to work out as best as possible while doing mechanics? That's where the fun starts.
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