Quote Originally Posted by YusiKha View Post
So swapping out spamming a damage skill on the boss with a buff skill on an ally? Sounds like nothing changes, and now our performance is tied to somebody else instead of our own skill.
And what of MSQ content? Just sit there buffing while our chocobo auto attacks everything to death? That sounds boring as hell.

No thanks, I'll take a more interesting damage kit any and every day.
I didn't say remove all dps. If anything I've said multiple times I'd like all our old dps skills to make a return. And that very well could happen, we'll have to see what happens in 5.1. But if the devs are going to make this design change where they want our dps to be, let's be honest here, completely mind numbing then I'd like to at least replace it with something else like a more involved support system. With regards to "now our performance [would be] tied to somebody else instead of our own skill" there is no skill involved now. It is literal spam when it comes to healing doing dps.

Also "our performance is tied to somebody else instead of our own skill" isn't inherently bad. There is nothing saying that the support system couldn't be skill intensive. Hell, the old ast card system had the beginning of that. Knowing when to royal road and combo cards and who to give them to and when to hold them in reserve during the fight. All of that mixed in with normal dps and managing healing sounds very skill intensive.

The idea that the best system is one in which our performance is solely dependent on our own actions in an MMO just sounds flawed when used for all classes . It sounds great for samurai, black mage, monk, etc. etc. but when talking about a healing role I'm making the argument that there is the potential for having us fulfill a support role. I completely understand if you don't like it but to use the argument that you don't like it because you don't like your performance tied to your teammates at all in an MMO isn't a sound argument.