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  1. #31
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Edax View Post
    But it can be argued that they are not accommodating new players very well by frustrating higher level players with helping them. Is there anything being gained by depriving higher level players of their abilities in Sastasha?
    How fun are those dungeons going to be for the new players when they can't hit anything because the more advanced players have already killed them with their advanced toolkits and rushed ahead while the new player is still trying to figure things out?

    The leveling roulette is optional. There are plenty of other ways for higher level players to get tomestones if they find a limited toolkit in low level dungeons too frustrating. There will still be other players queueing to help the new players have a good experience.

    Quote Originally Posted by MrKusakabe View Post
    I just don't understand the point of restricting veterans from their skill.
    Because those low level dungeons aren't designed around the higher level skills with the higher level potencies. Mobs would melt immediately, which isn't a good experience for the new player who needs mobs to stay alive for a bit if they're going to get the chance to get used to their own abilities.

    Let's say SE had a way to allow you to keep all your abilities but their potencies would all be reduced to 1 if the dungeon level is lower than the level that the ability is learned. You'd be able to use your abilities just as you want. Would you still be happy, or would you start complaining that it's hurting your DPS?
    (5)
    Last edited by Jojoya; 09-27-2019 at 09:43 AM.

  2. #32
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Jojoya View Post
    How fun are those dungeons going to be for the new players when they can't hit anything because the more advanced players have already killed them with their advanced toolkits and rushed ahead while the new player is still trying to figure things out?

    The leveling roulette is optional. There are plenty of other ways for higher level players to get tomestones if they find a limited toolkit in low level dungeons too frustrating. There will still be other players queueing to help the new players have a good experience.
    We aren't talking about SE just giving high level players their full kits and letting them go ham in Copperbell Mines. We are talking about SE balancing the kit in low level content, so it can be used in a low level content. The dungeons would still go at the same pace - the difference would be that high level players would have access to more tools, and require to do a proper rotation for the same damage.
    (1)

  3. #33
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    SE struggle to balance the kit at the level cap. Asking them to do this at a sliding scale is a touch optimistic I think

    The most realistic solution is for levelling roulette to have a sensible level floor to avoid dumping people in painfully obsolete content that no one in the group actually needs. If everyone in the group is 70+, drop us in a Shb dungeon pls =(
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #34
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mavrias View Post
    How does a high level player leaving when they see its unfun old sastasha yet again, help the new players again?
    The leaver gets a 30 minute penalty so new players(or anyone else) won’t have to deal with the player with the bad attitude for another 30 minutes.
    (5)

  5. #35
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SerLuke View Post
    The leaver gets a 30 minute penalty so new players(or anyone else) won’t have to deal with the player with the bad attitude for another 30 minutes.
    Ah, the bad attitude of "Sastasha isnt fun." Of course.
    (1)

  6. #36
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mavrias View Post
    Ah, the bad attitude of "Sastasha isnt fun." Of course.
    The bad attitude of “I knew I had a chance of getting this dungeon but I’m going to leave and I don’t care if I screw over 3 other players”
    (4)

  7. #37
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,585
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by YojimboM View Post
    but I doubt anyone will say getting Sastaha or Toto-Rak as a level 78 trying to get to Mt. Gulg is "fun" for their roulette when they're locked out of playing their job. Getting a low level dungeon essentially takes your job away from you because you lose all the skills that define the rotation.
    If you are Lv71+ and you want a Lv71+ dungeon, then the solution is to queue for said dungeons, not Roulettes. Old content gets facerolled as is due to gearsync and pre-50 potency changes from SHB release and I believe one can put up with playing with a basic kit when doing a daily roulette dungeon for 15min if they roll a low-end dungeon. If you can't deal with "not having fun" for a while, don't do it.
    (3)

  8. #38
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SerLuke View Post
    The bad attitude of “I knew I had a chance of getting this dungeon but I’m going to leave and I don’t care if I screw over 3 other players”
    Youre right. I don't. Because i dont play this game to serve other players, its for fun. I'm not having fun, so leaving is on the table. So yeah, those 3 other players are gonna get "screwed." Or they can leave without the penalty, as i bit that bullet already.
    (2)
    Last edited by Mavrias; 09-27-2019 at 10:33 AM.

  9. #39
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by YojimboM View Post
    You don't get exp for these dungeons. You get a pity "bonus" for finishing your roulette that amounts to less than half the exp you'd have gotten if it were an appropriately-leveled dungeon. The leveling roulette system in this game has always been abysmal, but there's not much to be done about it.
    The exp bonus you get scales based on the dungeon you got in the roulette. At level 79 getting sastasha can just as easily get you just as much exp as a Mt Gulg run. (Both hovering around 10-15mil)

    But on topic, I've said it before in the past, but unlocking all skills at lower levels just unlocks a balancing nightmare for the developers.

    'Potency scaling' would either take way too much effort, time and planning to get right, or it would create a situation where leveling up actually makes you weaker in lower level dungeons, or sheer ridiculously OP (even more so than now).
    If you want to implement potency scaling, then what milestone would you balance it around to give parity to the newbies who only have 2-3 buttons at their actual level?

    If you balance the scaled potency at around 90% of your classes's capability to be on parity with newbies, you'd literally make a massive chunk of the player population do even less than if they only had access to 2 buttons, since a good chunk of the population can't execute their rotations properly.

    If you balance it to be very forgiving on the rotation to meet parity, then you'd have dps that have even the slightest shred of a clue of their optimal rotation doing 2-5x as much damage at lower levels and completely obliterate even the slightest sense of difficulty any low level content might possess. Not to mention, having newbies would be an active hindrance if people were wanting to get in & out as fast as possible.

    Like, compare a level 80 WAR to a level 15 MRD. The WAR would be capable of not only using their entire mitigation kit where the MRD only has rampart. The WAR would be capable of using a full almighty IR Decimate chain paired with Nascent Flash for stupid OP levels of lifesteal where the MRD would have none. Heck, even compare a level 80 WHM to a lvl 15 CNJ. The 80 whm has access to all kinds of OGCD heals, regens, % mitigators and aoe damage spells the CNJ doesn't. Potency and skill scaling when handled improperly would create a system where having newer players would be an active hindrance, and history has shown time and again that such systems can easily be open for abuse.

    While the level sync isn't the greatest system, it achieves its job on creating parity for the most part, the only outlier being stat syncing. A better solution would be to maintain parity by having jobs learn a lot more of their skills at lower levels; I've always vouched for the idea that a job's core fundamentals should be finished by level 50, with 51+ stuff only being additions/changes/etc to the core rotation. Also every job should have aoe by level 15 tbh.
    (7)

  10. #40
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mavrias View Post
    Youre right. I don't. Because i dont play this game to serve other players, its for fun. I'm not having fun, so leaving is on the table. So yeah, those 3 other players are gonna get "screwed." Or they can leave without the penalty, as i bit that bullet already.
    If you don’t care about other players you should go play a solo game then or specifically que for duties that you want to play. this game is about community not looking out just for number one.
    (2)

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