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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,095
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Edax View Post
    But it can be argued that they are not accommodating new players very well by frustrating higher level players with helping them. Is there anything being gained by depriving higher level players of their abilities in Sastasha?
    How fun are those dungeons going to be for the new players when they can't hit anything because the more advanced players have already killed them with their advanced toolkits and rushed ahead while the new player is still trying to figure things out?

    The leveling roulette is optional. There are plenty of other ways for higher level players to get tomestones if they find a limited toolkit in low level dungeons too frustrating. There will still be other players queueing to help the new players have a good experience.

    Quote Originally Posted by MrKusakabe View Post
    I just don't understand the point of restricting veterans from their skill.
    Because those low level dungeons aren't designed around the higher level skills with the higher level potencies. Mobs would melt immediately, which isn't a good experience for the new player who needs mobs to stay alive for a bit if they're going to get the chance to get used to their own abilities.

    Let's say SE had a way to allow you to keep all your abilities but their potencies would all be reduced to 1 if the dungeon level is lower than the level that the ability is learned. You'd be able to use your abilities just as you want. Would you still be happy, or would you start complaining that it's hurting your DPS?
    (5)
    Last edited by Jojoya; 09-27-2019 at 09:43 AM.

  2. #2
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Jojoya View Post
    How fun are those dungeons going to be for the new players when they can't hit anything because the more advanced players have already killed them with their advanced toolkits and rushed ahead while the new player is still trying to figure things out?

    The leveling roulette is optional. There are plenty of other ways for higher level players to get tomestones if they find a limited toolkit in low level dungeons too frustrating. There will still be other players queueing to help the new players have a good experience.
    We aren't talking about SE just giving high level players their full kits and letting them go ham in Copperbell Mines. We are talking about SE balancing the kit in low level content, so it can be used in a low level content. The dungeons would still go at the same pace - the difference would be that high level players would have access to more tools, and require to do a proper rotation for the same damage.
    (1)

  3. #3
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Hash_Browns View Post
    We aren't talking about SE just giving high level players their full kits and letting them go ham in Copperbell Mines. We are talking about SE balancing the kit in low level content, so it can be used in a low level content. The dungeons would still go at the same pace - the difference would be that high level players would have access to more tools, and require to do a proper rotation for the same damage.
    So a mnk should be scaled down in sastasha so that GL4 does the same amount of damage as GL1? Sounds like a waste of developer resources.
    (3)