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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Goji1639 View Post
    Few, if any fights actually require the use of Rescue for success. Anyone who feels like they need the healer to control their character for them in order to do their job can allow it. People feeling like it's their right and privelege to control others characters for them is the kind of sociopathic mindset that makes abilities like this such a bad idea in the first place.

    Creating an extra step allowing people the option to grant or deny permission to control their character is a fair compromise; just make the first step something that is done out of combat. You're just being defensive and irrational.
    Yes they are priviledged, because game allows someone to move somebody by a design.
    Your in game character IS NOT YOU.
    Real life bodily inviolability laws does not apply TO THE GAME.
    (9)
    Last edited by Nedkel; 09-27-2019 at 02:00 AM.

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by hynaku View Post
    So you think having option to accept is worst than being dragged to new location and having your attacks canceled. Must not been playing very long or you know if don't hit accept nothing happens and your telling me it mess with your rotations. I think it is very good idea how to fix the problem. We sure didn't need this skill in ARR for the savage content.
    Yes, I do think that having to interrupt my rotation to hit “Yes, please Rescue me” when healers have deemed it necessary to rescue me during a fight is worse than this supposed trolling that I’ve never even been victim to. Doesn’t matter if not answering anything means automatic no: having a pop-up appear in the middle of a rotation—or having to prompt it from the Notices menu—is equally annoying and entirely unnecessary.

    So yeah, I think it’s a terrible idea, and doesn’t really “fix” anything. Fixing implies that the skill is broken—it’s not broken. All this “solution” does is make the entire skill cumbersome for the person who is supposed to Rescued. As it’s already been explained, Rescue can be very useful when timed correctly, or when worked out before hand with a group on when and where to use.

    But, I’ve only been playing for 4 years, have played most jobs to level 70 if not 80, and have done every piece of content in this game. So what do I know.

    Quote Originally Posted by hynaku View Post
    Guess you don't get the joke where a healer above said they use rescue to kill off players and thought it is funny. Content goes to them if see them when tanking I will use it on them if they try kill ones off on purpose with rescue.
    I’d be careful doing that. Considering it is actively griefing and you can get suspended for it. Even if they misused Rescue, that doesn’t protect you should they opt to report you for Shirking them.

    Quote Originally Posted by Goji1639 View Post
    Eh, I'm not saying it's illegal. The game allows the behavior and the game could also disallow it.

    I'm mainly just addressing the people who feel the game can't disallow it, because they have some kind of consuming need to control other players.
    Though I do love the assumption that players who Rescue have “sociopathic tendencies” (lol) and want to “control other players”, are you considering how the ones who would rather not be bugged by needless confirmation windows in the middle of their rotation even for planned uses of the skill feel? I don’t want to be annoyed by random pop-ups while I’m trying to do my rotation just because some person decided that they wanted to have control over another player and dictate when they can and cannot use their skill.

    Quote Originally Posted by Goji1639 View Post
    anti-social behavior.
    Do you actually know what real anti-social behavior is, or are you seriously trying to say that someone who uses a Rescue skill in a video game is a sociopath? Even though the ones who troll may be annoying, they are likely a far cry from a true sociopath.
    (10)
    Last edited by HyoMinPark; 09-27-2019 at 02:12 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Though I do love the assumption that players who Rescue have “sociopathic tendencies” (lol) and want to “control other players”, are you considering how the ones who would rather not be bugged by needless confirmation windows in the middle of their rotation even for planned uses of the skill feel? I don’t want to be annoyed by random pop-ups while I’m trying to do my rotation just because some person decided that they wanted to have control over another player and dictate when they can and cannot use their skill.



    Do you actually know what real anti-social behavior is, or are you seriously trying to say that someone who uses a Rescue skill in a video game is a sociopath? Even though the ones who troll may be annoying, they are likely a far cry from a true sociopath.
    The suggestion was to have an out of combat ability you cast maybe at the beginning of the run, prompting party members to allow or disallow rescues. Doesn't need to all happen during combat.

    Also, sociopathy is a blanket term for a wide range of anti-social behaviors and tendencies. I think a lot of you are confusing it with Psychopathy.
    (1)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Goji1639 View Post
    The suggestion was to have an out of combat ability you cast maybe at the beginning of the run, prompting party members to allow or disallow rescues. Doesn't need to all happen during combat.

    Also, sociopathy is a blanket term for a wide range of anti-social behaviors and tendencies. I think a lot of you are confusing it with Psychopathy.
    I’m not confusing it with anything. A “sociopath” is generally someone who is diagnosed with anti-social personality disorder—which requires them to display multiple kinds of anti-social behaviors, not just one. You’re so focused on the control aspect being enough when, from a scientific point of view, it’s never enough to diagnose an individual with ASPD just because they’re a control freak. Someone being a control freak doesn’t mean that they are a sociopath.

    I think you should calm it with the hyperbole, personally.

    Quote Originally Posted by Goji1639 View Post
    Eh, those feeling the need to impose their will on others, and arguing against making it optional, are likely not understanding or respecting other people's feelings. It's anti-social behavior and fits in the purview of sociopathy.

    That isn't really the focus of the point I'm trying to make, though. Sociopathy casts a wide net, so we could probably spend all week debating which anti-social behaviors fit and which don't. I'm not sure why you're all so focused on that.
    Because you’re literally saying that people who use Rescue are sociopaths, dude.

    Though, I do love that you’re so upset about people “controlling” your character with Rescue that you would advocate for controlling whether or not they can use their skill in the first place. Is this not terribly ironic?
    (9)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #5
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by HyoMinPark View Post
    I’m not confusing it with anything. A “sociopath” is generally someone who is diagnosed with anti-social personality disorder—which requires them to display multiple kinds of anti-social behaviors, not just one. You’re so focused on the control aspect being enough when, from a scientific point of view, it’s never enough to diagnose an individual with ASPD just because they’re a control freak. Someone being a control freak doesn’t mean that they are a sociopath.

    I think you should calm it with the hyperbole, personally.



    Because you’re literally saying that people who use Rescue are sociopaths, dude.

    Though, I do love that you’re so upset about people “controlling” your character with Rescue that you would advocate for controlling whether or not they can use their skill in the first place. Is this not terribly ironic?
    I wasn't making a medical diagnosis, I was just pointing out how some of the extreme control freak tendencies here are a bit sociopathic. It was honestly just a throwaway comment anyways, you're the ones making it the focal point of the discussion.

    Anyways, all I was advocating for is an option to opt out of it for people. The fact that so many of you feel that people absolutely should not be allowed to opt out of your control of them is a bit... socio... socially weird.
    (0)
    Last edited by Goji1639; 09-27-2019 at 03:21 AM.

  6. #6
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Nedkel View Post
    Yes they are priviledged, because game allows someone to move somebody by a design.
    Your in game character IS NOT YOU.
    Real life bodily inviolability laws does not apply TO THE GAME.
    Eh, I'm not saying it's illegal. The game allows the behavior and the game could also disallow it.

    I'm mainly just addressing the people who feel the game can't disallow it, because they have some kind of consuming need to control other players.
    (0)