Quote Originally Posted by HyoMinPark View Post
Though I do love the assumption that players who Rescue have “sociopathic tendencies” (lol) and want to “control other players”, are you considering how the ones who would rather not be bugged by needless confirmation windows in the middle of their rotation even for planned uses of the skill feel? I don’t want to be annoyed by random pop-ups while I’m trying to do my rotation just because some person decided that they wanted to have control over another player and dictate when they can and cannot use their skill.



Do you actually know what real anti-social behavior is, or are you seriously trying to say that someone who uses a Rescue skill in a video game is a sociopath? Even though the ones who troll may be annoying, they are likely a far cry from a true sociopath.
The suggestion was to have an out of combat ability you cast maybe at the beginning of the run, prompting party members to allow or disallow rescues. Doesn't need to all happen during combat.

Also, sociopathy is a blanket term for a wide range of anti-social behaviors and tendencies. I think a lot of you are confusing it with Psychopathy.