Don’t want to get into the whole ‘buffing/debuffing is impossible in ffxiv because it requires full content design’ argument but I feel like it would make sense for healers to be supporting the party in the huge healing downtime we end up with.
That’s not to say that healers shouldn’t have damage dealing capabilities, but I think if they don’t want us to heal very much it’d at least make more sense from a ‘trinity role’ perspective for healers to deal with support, since no other job does at the moment anyway. Buffs could be spells like Bravery / Haste or Protect / Shell (PvP version of course). Debuffs could be spells like Debrave or Deprotect, or unique ones like Virus and Eye for an Eye (though these were both off the cooldown before).
Basically I think if we had the same damage rotations we have now it wouldn’t have been as much of an issue if we have actual GCD spells to support the party. Right now we just have overpowered pure healing oGCDs that remove the need for our GCD, and nothing else to do but use either single target DoT, AoE direct damage and direct damage filler spell.
If they desperately want to keep healer playstyles the exact same way they are now they could at least invert the strength of oGCD and GCD. It always felt kinda weird to me that oGCDs were so much stronger than GCDs; surely it should be the other way around.
I understand that they don’t want healing to be too difficult but there has to be some limit lol. I mean, to do well as a DPS you really need to pay attention to a lot, whether it’s using proper rotations, lining up things like raid buffs or damage boost abilities, positionals, cast times, enemy aoes that get in the way of either of these, even just simple things like managing job gauges. Barely of any it applies to healers, where you can slap any target with one or two oGCDs and get them back to 100% HP, without any real limitation like cast times or MP, and incoming damage is usually spaced apart so far that the cooldowns don’t have much meaning.
Tl;dr is I think healers should be focused on ‘supporting the party’ in some way during healing time. Failing that (since what I suggested is close to impossible), they could at least tone down oGCD strength, because they feel far too strong for how easily used they are.
^ Not just overpowered, but boring. Cooldowns that are superfluous in purpose are simply not that interesting. Shadowbringers actually suffers from a lot of this on every job. Why have TWO Egi Assaults that do the same thing and just get used on cooldown? What is the point of Bloodletter or Carve and Spit if I'm simply using them on cooldown? Healers just have it the worst, because they have multiple oGCD cooldowns that just refill HP bars and the supply exceeds the demand for the vast majority of the time.
I don't think given XIV's situation that there is a way to avoid healers dpsing, unless you want to exchange it completely for babysitting buff cooldowns (which I'd really rather not). But if there were more skills focused on optimizing performance or to address specific niches that actually come up (unlike the difference between Low Blow and Interject), then that would go a long way towards making healer play more compelling during downtime.
Also, our dps rotation can be a little more than one boring ass button and a boring ass DoT. I promise, it's not too complicated for us.
Last edited by Verlyn; 09-27-2019 at 05:08 AM.
Scholars all around the world had to deal with five dots and stance dancing in HW and things were going well. But apparently SE thinks players have become dumber over the years...?
Or maybe they understand that tracking 5 dots on different timers is not fun, just tedious.
I don't know why the dots get brought up when obviously the best thing about HW was Cleric Stance.
Maybe dots get brought up because a lot of people actually enjoyed it? Just because YOU didn't like it doesn't mean nobody else had to, I honestly don't get this notion of why you think your opinions on everything is fact.
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
I'm not gonna preface every post with an "Opinion warning" just because it's not obvious to you that everything in this forum is opinion.
Maybe, but it seems so out there to you that there are people who do enjoy things that you didn't, and every post you play out like it's a fact. Yes, opinions are certainly a thing and your entitled to yours, but when you say something like "stance dancing was superior" and label that as fact, just as in every post where somebody disagrees with you. You don't ever come off as "this is my opinion" you state everything as if it is fact and only your interpretation of healers or w/e is the correct one. No, you don't have to say "in my opinion" before every post, but to act like you can tell people what they enjoyed about healers, ie. Saying cleric stance was better then dots so why even bother bringing those up, makes you come off as arrogant.
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
Well, they had to change it because Scholar is the only healer in game. If you liked healing but didn't like DoTs you literally had no other options.
I did mention Cleric Stance, but oh well.
And I know that I had more fun tracking two dots with different timers in SB than just a long one in ShB. You know, having two separate things to keep track of (and one of them not being instant cast) really broke the monotony. I used to hate AST at low level because it was exactly how healers are today: press 2 then 1 for X seconds, repeat.
I'm sorry, what?
Last edited by Lodi; 09-27-2019 at 07:23 PM.
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