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  1. #22
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    ^ Not just overpowered, but boring. Cooldowns that are superfluous in purpose are simply not that interesting. Shadowbringers actually suffers from a lot of this on every job. Why have TWO Egi Assaults that do the same thing and just get used on cooldown? What is the point of Bloodletter or Carve and Spit if I'm simply using them on cooldown? Healers just have it the worst, because they have multiple oGCD cooldowns that just refill HP bars and the supply exceeds the demand for the vast majority of the time.

    I don't think given XIV's situation that there is a way to avoid healers dpsing, unless you want to exchange it completely for babysitting buff cooldowns (which I'd really rather not). But if there were more skills focused on optimizing performance or to address specific niches that actually come up (unlike the difference between Low Blow and Interject), then that would go a long way towards making healer play more compelling during downtime.

    Also, our dps rotation can be a little more than one boring ass button and a boring ass DoT. I promise, it's not too complicated for us.
    (3)
    Last edited by Verlyn; 09-27-2019 at 05:08 AM.