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  1. #81
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Miminming View Post
    There's only a finite amount of heal you can heal in a fight, wont having a nuke that can only be done after a certain amount of healing would make interaction between heal and dps-ing more interesting? since you need to heal as much as possible WITHOUT overheal too much (lets not count overheal since... its overheal), at least i think its gonna be more its challenging than dps-ing while praying nobody make any mistake... imo, i think... not sure?

    Ps. Just try healing savage so that i can understand more healer POV and manage to do E3s just fine with 450 eden normal gear (with a good healing partner that tell me when to heal at VC though... lol)



    1. Make it so that healer have a gauge that can only be accumulated by healing and raise (don't count overheal), that can be used to dish out a BIG Dps

    AND

    2. Decrease the normal Dps spell potency (Glare/Broil/Etc

    Apperantly people tend to miss the and part? Number 2 is there to balance the dps, since we dont want just give healer another nuke and raising their dps again, please dont just read the nerf, and ignore the buff they are a set in one idea, thank you.
    You mean those lilies WHM has? Thats already a thing, and no, they're not very interesting. At best, they're a bad version of aetherflow.
    (0)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  2. #82
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    1. Miminming,as said before your idea about healing contribute to dps is already implemented with WHM and his lily gauge.

    2.the problem isn't with "oh healing isn't contribute to dps logs so lets not heal" cause lets face it if you get healers that only dps they are most likely inexperienced/not their main role/probably have to due to insufficient dps for checks(savage raid players) /just plain bad healers.
    you won't really find a solution cause lets say that even if you find a way to make healing contribute to dps , those who are just bad healers will probably use healing on themselves and won't use it to help others.

    the problem is the healers pool,lets face it, most of the pro/decent healers have probably switched to a different roles(due to leveling other jobs or quit due to changes).
    the more the jobs being pushed to being stale,boring,too simple,lacking in downtime abilities and losing their unique game style the more people will just leave being a main healer and go be a tank or dps cause they offer complexity and stuff to do.
    during downtime a support can do a few things dps,apply buffs(includes regen and shields),apply debuffs(including dots) and sadly ff 14 healer can apply barely 1 buff, 1 / 2 debuffs and all thats left is just 1 dps skill and trust me most healers here don't want to just press the same dps skill button all the time.

    that just leaves those who only level to get to 80 and abandoned the role, leeches that want people to carry them while they do nothing and the few people who kept being main healers.
    if the problem was just handling inexperienced healers, then other then the occasional "healer is to blame"/"what im doing wrong" thread would be up ,most people would actually be fine and help with training.

    but it isn't ,there is a decline in healers and due to the shortage you get more lechers/bad healers that want fast queue and if remember reading correctly i think those who main dps/tank at static parties sometimes had to switch to a healer job just cause they cant find one.

    so in summery the problem isn't with healing not being rewarding enough its because of the lack of people that keep being main healers that you get leachers or bad healers more. i mean the healer community does have a 25 pages thread on why people quit healing after all
    (0)
    Last edited by CrimsonGunner; 09-25-2019 at 07:52 AM.

  3. #83
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Miminming View Post
    There's only a finite amount of heal you can heal in a fight, wont having a nuke that can only be done after a certain amount of healing would make interaction between heal and dps-ing more interesting? since you need to heal as much as possible WITHOUT overheal too much (lets not count overheal since... its overheal), at least i think its gonna be more its challenging than dps-ing while praying nobody make any mistake... imo, i think... not sure?
    Ps. Just try healing savage so that i can understand more healer POV and manage to do E3s just fine with 450 eden normal gear (with a good healing partner that tell me when to heal at VC though... lol)
    Yeah, that's the current WHM lily mechanic and it's not engaging. It's convenient not having to spend Swiftcast to Medica or Cure II when moving, but the translation between healing and DPS is slim to none. It sucks that Misery literally can't line up with initial burst. In all honesty, it was more exciting to commit to DPS on Cleric Stance.

    Having the healing kit and DPS kit interact is in theory an avenue for interesting play, but none of the implementations so far have given us that, because they've all been binary chunks that doesn't lend themselves well to different encounter types. Hell, even within a kit healers have limited interaction.

    1. Make it so that healer have a gauge that can only be accumulated by healing and raise (don't count overheal), that can be used to dish out a BIG Dps
    AND
    2. Decrease the normal Dps spell potency (Glare/Broil/Etc
    Apperantly people tend to miss the and part? Number 2 is there to balance the dps, since we dont want just give healer another nuke and raising their dps again, please dont just read the nerf, and ignore the buff they are a set in one idea, thank you.
    Ah, I see. So for all solo content healers (who under this seems to be even more homogenized) are supposed to get their ass beat and heal themselves until this "BIG Dps" becomes available? Alternating between healing and spamming a weak filler damage spell sounds riveting.
    (2)

  4. #84
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    If you want us to heal more, just make the boss do more damage.
    But atm, healing consist of burst phase that you deal with ogcd (usually) spaced with nothing to do.

    If we were to not dps we could easily soloheal most boss if you'd just make some burst phase less bursty(or just give us more time to heal them)
    (0)

  5. #85
    Player
    Auftragskiller's Avatar
    Join Date
    Aug 2015
    Posts
    3
    Character
    Auftragskiller Callme
    World
    Midgardsormr
    Main Class
    Scholar Lv 60
    To be honest I would really like a totally different healing meta.
    Fixed MP for a fight and no recovery well may be something like resting in FFXI but that kinda hard to implent with the enconter design in FFXIV.
    This way you really have to think about when you're healing and who is receiving the heal may be even skip all but 1 oGCD heal and make cast even longer like 4-5 sec.
    so you have to think in advance where you can place yourself.

    Now have fun killing me
    (0)

  6. #86
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Auftragskiller View Post
    To be honest I would really like a totally different healing meta.
    Fixed MP for a fight and no recovery well may be something like resting in FFXI but that kinda hard to implent with the enconter design in FFXIV.
    This way you really have to think about when you're healing and who is receiving the heal may be even skip all but 1 oGCD heal and make cast even longer like 4-5 sec.
    so you have to think in advance where you can place yourself.

    Now have fun killing me
    That sounds absolutely dreadful. "I want healers to do nothing but heal, and when no healing is to be done they must stand still because now you have no Mana recovery"
    (7)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  7. #87
    Player
    Auftragskiller's Avatar
    Join Date
    Aug 2015
    Posts
    3
    Character
    Auftragskiller Callme
    World
    Midgardsormr
    Main Class
    Scholar Lv 60
    I guess it is dreadful for a "ogog generation"
    But not everyone in this world is young and has "ADHD".
    I know it wont happen and probably only a very very little minority would like this kind of gameplay but what's wrong with
    a more relaxed gameplay where you have to think about overheal and if it is really needed to cast?
    It won't be easier to keep the party alive this way! Two Cure too much or at the wrong time or for the wrong person and you've got a wipe incoming.
    You have to think twice what you do!
    I'm working all day I dont want to stress me with abusing keyboard/mouse/controller that's why I don't care about anything group relatet outside of story.
    (0)

  8. #88
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Auftragskiller View Post
    I guess it is dreadful for a "ogog generation"
    But not everyone in this world is young and has "ADHD".
    I know it wont happen and probably only a very very little minority would like this kind of gameplay but what's wrong with
    a more relaxed gameplay where you have to think about overheal and if it is really needed to cast?
    It won't be easier to keep the party alive this way! Two Cure too much or at the wrong time or for the wrong person and you've got a wipe incoming.
    You have to think twice what you do!
    I'm working all day I dont want to stress me with abusing keyboard/mouse/controller that's why I don't care about anything group relatet outside of story.
    Uh...what...?
    (2)

  9. #89
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Auftragskiller View Post
    I guess it is dreadful for a "ogog generation"
    But not everyone in this world is young and has "ADHD".
    I know it wont happen and probably only a very very little minority would like this kind of gameplay but what's wrong with
    a more relaxed gameplay where you have to think about overheal and if it is really needed to cast?
    It won't be easier to keep the party alive this way! Two Cure too much or at the wrong time or for the wrong person and you've got a wipe incoming.
    You have to think twice what you do!
    I'm working all day I dont want to stress me with abusing keyboard/mouse/controller that's why I don't care about anything group relatet outside of story.
    You are playing a game that is quite obviously not to your taste regarding its gameplay, you chose to stick with it nonetheless and that is fine.
    FFXIV heavily favors a lot of active time, which may feel like stress to you but if you still play it, that's solely on you. Instead of accepting that, you look down on people who play it as intended and dare to enjoy it as "ogog generation with ADHD".
    Spoiler: you are not the only person on the planet with a full-time job or not in their teens anymore. This has nothing to do with either.
    (6)

  10. #90
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Auftragskiller View Post
    I guess it is dreadful for a "ogog generation"
    But not everyone in this world is young and has "ADHD".
    I know it wont happen and probably only a very very little minority would like this kind of gameplay but what's wrong with
    a more relaxed gameplay where you have to think about overheal and if it is really needed to cast?
    It won't be easier to keep the party alive this way! Two Cure too much or at the wrong time or for the wrong person and you've got a wipe incoming.
    You have to think twice what you do!
    I'm working all day I dont want to stress me with abusing keyboard/mouse/controller that's why I don't care about anything group relatet outside of story.
    I mean, you're perfectly free to stand around and do nothing but /dance between heals as it is now. Just pretend you have a fixed MP pool as your RP fantasy.

    Just don't make me do it.
    (9)

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