Will do: Right here.
In this sentence you divided dps into 3 groups, and labeled difficulty as inherently coming from three separate subjects. This directly implies that you think phys ranged's difficulty comes from its rotations (which is what you tied to it in your statement), and you even say so with extreme hyperbole: "even if the ground breaks and the depths of hell break open as Satan's army begins its attack on the mortal plane." if it was not your intent to suggest that ranged rotations were harder you should have chosen your words more carefully, as seen in context your statement about "hell breaking loose" is tied only to ranged dps rotations. That was why i took issue, because Melee also have to do exactly this, with some equivalently difficult if not more rotations, and with additional things to think about for uptime maintenance. And Casters have to do this to even more drastic effect everytime they have to move without insta casts available.
But like I said, you absolutely implied it.
Note your reference to EVERY ROLE. this is a conversation about balance of ranged compared to the rest of the roster. THUS if you only talk about ranged, you aren't on topic, and its funny because you literally in the same paragraph do it yourself (mention other classes) . Bringing up the class I have the most experience with is the easiest way for me to make comparisons, I also have played dancer in E1-E3 tho you wont find logs for it, and MNK. And DRK in E1, and AST in E1. So I do in fact have room to talk about relative difficulty to DNC.
Additionally bringing up NIN is no strawman for two reasons: A) This is conversation about balance as a whole, you cant cherry pick omit some classes. B) You can't knock down what I said anyways. your whole post didn't refute any of my statements but rather defended yourself and then simply claimed I was insulting people and straw-manning. If im not putting up a false statistic to be distractedly knocked down.... well I'm not strawmanning. I'm presenting information and perspective that happens to be very much on subject. (BALANCE OF THE DPS ROLES AS A WHOLE) I didn't present that information to distract, I presented it to compare.
Dogen you apparently don't know what strawman actually is. Flinging around fallacy names without properly identifying them is very poor practice.
AND CPM was not something I brought up, but something you presented without big picture view beyond saying 2nd 3rd etc. Before me.
I was in fact wrong about my CPM assessments and have gone and dug into it, you are in fact correct here. MCH, then BRD are faster than SMN. I was operating under the incorrect assumption that SMN had higher CPM than MCH or BRD.
Additionally I would agree CPM does not directly intuit difficulty, but it is a metric that somewhat attempts to represent it. And finally on the CPM subject would also say that higher CPM on a class with less mobility means more tho, because that directly reflects on time spent immobile while button mashing..
For actual informations sake
In E2 (as its the best fight for maximum cpm across classes evenly)
Top NINs have ~51 CPM (with lower skill speed than me, i need to step up my game!)
Top MCHs ~46
Top BRDs ~46
Top SAMs ~42-47 (really odd wide gap is the only one inconsistent across classes at top ten, different SkS means a lot tho to what SAM fillers in their rotations.)
Top MNKs ~43.5
Top SMNs ~42
Top DRGs ~39
Top RDMs ~37
Top BLMs ~ 31
The above snip I THOUGHT was objectively FALSE thus i responded. Therefore I clarify with the above.
Sadly so many people still claim RDM has the best mobility. I try to argue with them about how the one every other cast works out to be less actual in practice movement... because they cant breakneck run anything like a BLM on triple can.... but people dont get it. I personally don't disagree with the statements about BLM or RDM, but I dont have the personal experience to really support them either.
I'll also be clear on this. IMO ranged playing is in fact easy. I have played BRD on my Wife's account, and I have played DNC on my account. The amount of stress compared to NIN Is SO MUCH LESS in savages. I cant compare it to other melee tho cause i dont really play other melee in savage other than a minuscule amount on MNK. WHICH again is why i reference NIN. Its where my experience is. To me, Phys Ranged as a whole is much much less stressful to play than my NIN.
I will close by echo/ditto twisting your statement.
I personally really don't care for people that want to dismiss balancing job damage around difficulty solely because it is harder to measure, because in my opinion difficulty should very much be rewarded. That's something you'll just have to move on from because I will make all my posts, and have made all my posts with that in mind. And I also have to stop reacting to people that operate under the assumption that difficulty shouldn't be rewarding i guess.


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