In all of that though, they admitted NIN and SMN weren't up to par with their design and both are getting modifications. A betting man would probably be safe in putting a lot on "they're gonna reduce CPM on both of those jobs."




In all of that though, they admitted NIN and SMN weren't up to par with their design and both are getting modifications. A betting man would probably be safe in putting a lot on "they're gonna reduce CPM on both of those jobs."


I'll place my wager on lower CPM for Summoner by boosting Egi Assault's potency and giving it a shared "Charge" that 1 and 2 share with a shorter cooldown but higher maximum charge.
Ninja will maintain its frequency but remove some of the punishing finger slip ups that occur during its learning curve (AKA Mudras being interrupted by everything). They could also stand to remove the animation lock on Assassinate, give charges of Assassinate per OGCD used (Not just DWD), and readjust the potency (moving it from the weaponskills into Assassinate, Ninjutsu, and DWD.)

My money was on them leaving both with seperate charges, but doubling the potency and doubling the cool down with 2 Ruin IVs procs per use. Less OGCD windows used for the same effect, while fitting more damage into burst windows.Having both share though would fix the issue where the aoe isn't worth pressing except for the ruin IV proc. [Plus titan shield during downtime should really generate a ruin IV proc. Let them optimize ahhhh]
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Having both share though would fix the issue where the aoe isn't worth pressing except for the ruin IV proc. [Plus titan shield during downtime should really generate a ruin IV proc. Let them optimize ahhhh]


