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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Dogempire View Post
    I wasn't addressing you though
    Nah, but it's a pretty general sentiment. "If you don't X, how can you know Y".
    (1)

  2. #2
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shiroe View Post
    how much more / less dps is fine?.. 5%?..3%?.. 10%??.. it should just be almost always noticeable
    sure but not that noticeable that every other dd gets irrelevant : /
    (0)

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shiroe View Post
    dont see how ranged (with so much utility) should ever be on par with blm and sam..
    It's amazing because I don't need to say anything, just to quote you to show that you don't know how a ranged work or at the bare minimum their abilities.

    Let's be clear:

    -Rangeds Jobs are the friendliest to beginners.
    -Rangeds Jobs might be the tighest to optimize due to the permanent uptime.

    -Positionnal is around 500 dps bonus. Meaning you loose 500 dps if you hit the boss front side and don't use true north. Good luck doing that on E3S/E4S.
    -Rangeds jobs will be the priority to bait mechanics due to "Mobility". More works on the ranged for the only reward to bolster one teammate DPS. (More responsability = less rDPS?)

    -Ranged tax MUST exist otherwise content could be cheesed with 3 ranged and 1 caster or simply make the meta 2 rangeds.
    -Ranged tax is not balanced at all. A ranged playing at the perfection should equal a melee playing well but unable to optimize its rotation. Right now a melee doing the bare minimum and dying will bring the same amount if not more of what a ranged can bring.

    -There is no utility. This is not Stormblood, the ranged utility is now limited to Tactician/Samba/Troubadour for all jobs, Battle voice for Barde, Dance and buff for Dancer with a shit rDPS.

    I dare you to say "with so much utility" when you talk about MCH when all that remains is Tactician but Unmend is better due to its flexibility and presence over the fight.
    (5)

  4. #4
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    All ranges will have a dps buff,
    at this time the dps gap between the ranges ' BRD,MCH,DNC,SMN,RDM and the melee and the only casteur blm is too high.

    the buff will be slight, and the dps of the monk and drg will be slightly decrease ( yoshida said melee dps are too strong )

    and the melee will remain meta whatever happens .

    Easy or not is not a reason to make 1500-2000 more dps.
    (1)
    Last edited by remiff; 09-20-2019 at 03:06 AM.

  5. #5
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by remiff View Post
    Easy or not is not a reason to make 1500-2000 more dps.
    This. Nothing more 2add.
    (1)

  6. #6
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    In all of that though, they admitted NIN and SMN weren't up to par with their design and both are getting modifications. A betting man would probably be safe in putting a lot on "they're gonna reduce CPM on both of those jobs."
    (1)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    In all of that though, they admitted NIN and SMN weren't up to par with their design and both are getting modifications. A betting man would probably be safe in putting a lot on "they're gonna reduce CPM on both of those jobs."
    I'll place my wager on lower CPM for Summoner by boosting Egi Assault's potency and giving it a shared "Charge" that 1 and 2 share with a shorter cooldown but higher maximum charge.

    Ninja will maintain its frequency but remove some of the punishing finger slip ups that occur during its learning curve (AKA Mudras being interrupted by everything). They could also stand to remove the animation lock on Assassinate, give charges of Assassinate per OGCD used (Not just DWD), and readjust the potency (moving it from the weaponskills into Assassinate, Ninjutsu, and DWD.)
    (0)

  8. #8
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    I'll place my wager on lower CPM for Summoner by boosting Egi Assault's potency and giving it a shared "Charge" that 1 and 2 share with a shorter cooldown but higher maximum charge.

    My money was on them leaving both with seperate charges, but doubling the potency and doubling the cool down with 2 Ruin IVs procs per use. Less OGCD windows used for the same effect, while fitting more damage into burst windows. Having both share though would fix the issue where the aoe isn't worth pressing except for the ruin IV proc. [Plus titan shield during downtime should really generate a ruin IV proc. Let them optimize ahhhh]
    (0)

  9. #9
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    In all of that though, they admitted NIN and SMN weren't up to par with their design and both are getting modifications. A betting man would probably be safe in putting a lot on "they're gonna reduce CPM on both of those jobs."
    That is true!
    (0)

  10. #10
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    I mean, you’re coming in here from the perspective of a class that even SE considers problematic enough from a gameplay standpoint to overhaul it next patch, using said class as a bludgeon to talk down the difficulty of an -entire role- (and inadvertently coming off as defending the ranged tax even if that is not your intention - at this point, it cannot be interpreted in any other way besides meaningless curiosity), when most other raiders know enough to realize that Ninja is a bit of an outlier design wise. Plus, it’s not as if Ninja is one of the top tier classes hat this thread was created in response to in the first place.

    I mean really, this train of thought doesn’t contribute any real value towards analyzing the balance of the game, and yet the topic keeps circling around it. This pure investigative interest managed to derail the thread over the past three pages, and I’m not sure anything of value actually came of it, when most of it beyond the numerical CPM itself was personal interpretation of what it actually meant for class difficulty. And not necessarily the balance.
    (4)

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