


It's amazing because I don't need to say anything, just to quote you to show that you don't know how a ranged work or at the bare minimum their abilities.
Let's be clear:
-Rangeds Jobs are the friendliest to beginners.
-Rangeds Jobs might be the tighest to optimize due to the permanent uptime.
-Positionnal is around 500 dps bonus. Meaning you loose 500 dps if you hit the boss front side and don't use true north. Good luck doing that on E3S/E4S.
-Rangeds jobs will be the priority to bait mechanics due to "Mobility". More works on the ranged for the only reward to bolster one teammate DPS. (More responsability = less rDPS?)
-Ranged tax MUST exist otherwise content could be cheesed with 3 ranged and 1 caster or simply make the meta 2 rangeds.
-Ranged tax is not balanced at all. A ranged playing at the perfection should equal a melee playing well but unable to optimize its rotation. Right now a melee doing the bare minimum and dying will bring the same amount if not more of what a ranged can bring.
-There is no utility. This is not Stormblood, the ranged utility is now limited to Tactician/Samba/Troubadour for all jobs, Battle voice for Barde, Dance and buff for Dancer with a shit rDPS.
I dare you to say "with so much utility" when you talk about MCH when all that remains is Tactician but Unmend is better due to its flexibility and presence over the fight.



All ranges will have a dps buff,
at this time the dps gap between the ranges ' BRD,MCH,DNC,SMN,RDM and the melee and the only casteur blm is too high.
the buff will be slight, and the dps of the monk and drg will be slightly decrease ( yoshida said melee dps are too strong )
and the melee will remain meta whatever happens .
Easy or not is not a reason to make 1500-2000 more dps.
Last edited by remiff; 09-20-2019 at 03:06 AM.




In all of that though, they admitted NIN and SMN weren't up to par with their design and both are getting modifications. A betting man would probably be safe in putting a lot on "they're gonna reduce CPM on both of those jobs."


I'll place my wager on lower CPM for Summoner by boosting Egi Assault's potency and giving it a shared "Charge" that 1 and 2 share with a shorter cooldown but higher maximum charge.
Ninja will maintain its frequency but remove some of the punishing finger slip ups that occur during its learning curve (AKA Mudras being interrupted by everything). They could also stand to remove the animation lock on Assassinate, give charges of Assassinate per OGCD used (Not just DWD), and readjust the potency (moving it from the weaponskills into Assassinate, Ninjutsu, and DWD.)

My money was on them leaving both with seperate charges, but doubling the potency and doubling the cool down with 2 Ruin IVs procs per use. Less OGCD windows used for the same effect, while fitting more damage into burst windows.Having both share though would fix the issue where the aoe isn't worth pressing except for the ruin IV proc. [Plus titan shield during downtime should really generate a ruin IV proc. Let them optimize ahhhh]
I mean, you’re coming in here from the perspective of a class that even SE considers problematic enough from a gameplay standpoint to overhaul it next patch, using said class as a bludgeon to talk down the difficulty of an -entire role- (and inadvertently coming off as defending the ranged tax even if that is not your intention - at this point, it cannot be interpreted in any other way besides meaningless curiosity), when most other raiders know enough to realize that Ninja is a bit of an outlier design wise. Plus, it’s not as if Ninja is one of the top tier classes hat this thread was created in response to in the first place.
I mean really, this train of thought doesn’t contribute any real value towards analyzing the balance of the game, and yet the topic keeps circling around it. This pure investigative interest managed to derail the thread over the past three pages, and I’m not sure anything of value actually came of it, when most of it beyond the numerical CPM itself was personal interpretation of what it actually meant for class difficulty. And not necessarily the balance.
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Having both share though would fix the issue where the aoe isn't worth pressing except for the ruin IV proc. [Plus titan shield during downtime should really generate a ruin IV proc. Let them optimize ahhhh]


