Page 22 of 32 FirstFirst ... 12 20 21 22 23 24 ... LastLast
Results 211 to 220 of 338

Hybrid View

  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by lulunami View Post
    Did groups even take triple melees for Ultimate UCoB/UwU clears? Also, who is going to do mechanics with 2 melees and 2 black mages? Making both healers do all the mechanics might not be an option.
    UCOB and UWU were during Stormblood, not Shadowbringers.
    Back then Bard/MCH were almost mandatory due to their utility, with an insane popularity for the Bards (Wasn't it the most played job in SB?).

    Bard gave 2% crit to all its teammates when breathing. MCH would increase the party damage by 5% for 30s every 120s
    MCH could reduce by 10% damage dealt by a boss every 60 seconds. Bard had a longer cooldown (4.X Troubadour) basically lasting longer every 120s.
    Ranged had a fair tax, melee were not as broken as we currently know and we didn't had a way to know the rDPS
    (1)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by CKNovel View Post
    Ranged had a fair tax, melee were not as broken as we currently know and we didn't had a way to know the rDPS
    There was an app that approximated it. We had about an accurate a measurement as we do now, it's just easier for the layman to see.

    Ranged had a fair tax until Piercing Down was brought into the picture, then they were busted as !@#%.
    (1)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kabooa View Post
    There was an app that approximated it. We had about an accurate a measurement as we do now, it's just easier for the layman to see.

    Ranged had a fair tax until Piercing Down was brought into the picture, then they were busted as !@#%.
    Honestly, the physical ranged being busted because of piercing was the developer’s own fault: they actively admitted that they didn’t balance BRD or MCH around piercing back in Stormblood.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #4
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by CKNovel View Post
    UCOB and UWU were during Stormblood, not Shadowbringers.
    Back then Bard/MCH were almost mandatory due to their utility, with an insane popularity for the Bards (Wasn't it the most played job in SB?).

    Bard gave 2% crit to all its teammates when breathing. MCH would increase the party damage by 5% for 30s every 120s
    MCH could reduce by 10% damage dealt by a boss every 60 seconds. Bard had a longer cooldown (4.X Troubadour) basically lasting longer every 120s.
    Ranged had a fair tax, melee were not as broken as we currently know and we didn't had a way to know the rDPS
    theres also the fact that the very notion of "tripple melee" is something that should be burned for even being brought up, that would literally mean giving 75% of the available spots to 40% of jobs. If we really go by "take the player, not the job" we would aim for 1/1/1 +the last dps spot being able to be filled by any class.

    Now lets for once not discuss the whole "but if phys ranged where good enough the sky would fall and no one would take melee anymore" and lets simply take 2/1/1 as working as intendet and the best that will ever be done, at this point melee are allready overrepresented compared to the other roles, so the allready accepted overrepresantation getting worse even being something thought up as possible if unlikely is bad enough.

    Also,

    Quote Originally Posted by lulunami View Post
    who is going to do mechanics with 2 melees and 2 black mages? Making both healers do all the mechanics might not be an option.
    i dunno, the blackmages ? you know, the casters that at this point have the most on demand free movement of them all and still get cited as the turret class that can't move worth **** ?i mean if there is a mechanic for 2 people at least one of them would do it either way, no ? unless you think taking 2 physical ranged is anywhere in the range of viable right now
    (3)

  5. #5
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Lets be honest. Black mages do not want to mechanics unless they are forced to. Even with the addition of Xenoglossy and the 30 sec Sharpcast.
    (2)
    Fried popoto enthusiast.

  6. #6
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by lulunami View Post
    Lets be honest. Black mages do not want to mechanics unless they are forced to. Even with the addition of Xenoglossy and the 30 sec Sharpcast.
    I mean yes, but they have more mobility when they're forced to move than red mage does but has a lot more damage. Plus even if they lose a gcd or two they'll still easily be on par with ranged/the other casters.
    (7)
    Last edited by Dogempire; 09-22-2019 at 02:32 AM.

    Watching forum drama be like

  7. #7
    Player
    Kimstar's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    13
    Character
    Kim Bloommerchen
    World
    Zodiark
    Main Class
    Machinist Lv 80
    Me, a casual. Yeah i play this game for glam tbh.
    (0)

  8. #8
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Isnt is supposed to be, let's say a MCH does 10k dps a second no utility. Then dancer and bard do 8k but bring a dmg buff that can bring the other players dps up by 285.714285714 dps? I imagine that math cant be to hard to figure out, and with the role bonuses of not double stacking you would lose dps bringing two utility classes.
    (0)

  9. #9
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by CKNovel View Post
    I agree with this. Overrall the ranged are really close to each others.
    DNC needs a slight potency buff and tweaks. But the ranged overrall have their strength and weaknesses that put them on equal foot.

    For example, BRD and DNC will shine when there is multiple target while the MCH will shine against a unique target.
    Rangeds, however, are bad when put in competition with all others DPS, utility and mobility included
    Potency buffs should be without question for DNC and RDM because they aren't true range for a start, they're middle distance (between the range and the melee dps due to their big damage requiring them to get into melee range) thus the relative safety of standing at max distance and occasionally moving is gone.

    I'd argue the RDM needs a fair bit more potency as their dash/escape is a lot more restricted in its movement sphere compared to the DNC En Avant. Especially once the DNC has access to stacks and there's not really much you can do in terms of tweaking their kit outside mana balance meter generation to make them better without changing the class fundamentally (DNC can easily have some of the RNG removed and be in a solid spot, RDM would just become a BLM with close ranged burst, dual cast and better mobility).

    So potency tweak for RDM and add some extra balance meter generation on each skill and see where it goes.
    Potency tweak, remove RNG from flourishing cascade, rising windmill and guarantee feather generation on fountain fall and bloodshower for DNC and both of those two should be in a great spot.

    I don't want them to go too overboard with potency numbers for DNC though, slight tweaks for those, the RNG tuning is far more important to make the class flow as it should. The DNC has lots of potential, it's just not realized with all the gating.
    (0)

  10. #10
    Player
    WalxAtNite's Avatar
    Join Date
    Aug 2019
    Posts
    53
    Character
    Elainna Michaella
    World
    Excalibur
    Main Class
    Bard Lv 66
    Here's how I've always looked at this:

    Theoretically, if you put the bottom 5 in a group in front of EX or Savage content - ONLY the bottom 5 - could they clear it if they played at the high end of the median percentile for their jobs and followed mechanics?

    If yes, but they'd struggle and need to be in the 75th to 80th percentile? - no changes needed.

    If no unless they all play 100% perfectly and not even the 80th percentile gets them through a DPS check? - they need a boost.

    SE does not intend to have ONLY those jobs in content. I understand that. However, the way I see it, if you wanted to make a premade with JUST the bottom 5 DPS jobs but you cannot because the content would legit be impossible, then something is broken. Done this way, other jobs' DPS doesn't even matter. It's a test as to whether these 5 jobs have enough oomph.

    In other words, top DPS isn't everything to me, but I need to be able to clear content.
    (0)

Page 22 of 32 FirstFirst ... 12 20 21 22 23 24 ... LastLast

Tags for this Thread