Quote Originally Posted by Callinon View Post

Let me tell you too, when I'm sitting there making dozens of collectibles for scrip turn-ins I'm GRATEFUL I don't have to pay attention to it. I've worked out the macro sequence I'm going to use, I've spent my time gathering up the materials for everything I'm going to make, and then I sit here and watch Netflix while pressing macros for 3 hours until I'm done. I don't want to have to sit here for dozens or hundreds of crafts playing whack-a-mole or Simon. It's seriously ok for crafting to not be combat. That's ok. That's actually GOOD. It's GOOD to have that difference in gameplay.
Did you read a single word about what I wrote? I literally wrote several time that gameplay would be different from combat and I also said that this would be about the highest end content for crafting (such as stared recipes for example, and even then just end-products such as gear or food), not collectibles. The only thing being asked for is to not make macro-crafting the be all end all.