Results -9 to 0 of 113

Threaded View

  1. #11
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Zfz View Post
    Personally I find these unfun:
    • Relying on luck even with theoretical best gear and rotation: this only leads to frustration.
    • Relying on gear but once you invest the tens of millions it's all just macro crafting: this is boring.
    I really hope we get a good design for end-game crafting. End-game for crafters shouldn't end when you get that 5% meld completed. Macro crafting should be non-existent in the end-game. The best items, most coveted products, should all require actual understanding of your rotation and a stat build to go with that rotation. And to remove macros from the end-game market supply chain, some new mechanics need to be built into crafting.

    Otherwise crafting will forever just be a hurdle to making gil. One that can be easily overcome by just copy-pasting builds and macros from the Internet and spending time activating those macros.
    Please, tell me: how fun is for you to manually crafting more than 100 collectables for scrips + all the side parts because quick synthesis fail rate is unacceptable? If you want to remove macros, first you need to fix this problem.

    Also, a lot of crafters enjoy preparing their own macros (myself included) to suit their needs/gear and also sharing them.

    I will also say that is extremely disappointing that people always aim to make crafting more annoying instead of more fun. I will like for SE to revamp al DoH so each one feels and works like a unique crafting class. That way, instead of just having to learn one way of crafting we will need to learn 8 crafting methods.
    (2)
    Last edited by Driavna; 09-17-2019 at 07:01 AM.