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  1. #11
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Zfz View Post
    Personally I find these unfun:
    • Relying on luck even with theoretical best gear and rotation: this only leads to frustration.
    • Relying on gear but once you invest the tens of millions it's all just macro crafting: this is boring.
    I really hope we get a good design for end-game crafting. End-game for crafters shouldn't end when you get that 5% meld completed. Macro crafting should be non-existent in the end-game. The best items, most coveted products, should all require actual understanding of your rotation and a stat build to go with that rotation. And to remove macros from the end-game market supply chain, some new mechanics need to be built into crafting.

    Otherwise crafting will forever just be a hurdle to making gil. One that can be easily overcome by just copy-pasting builds and macros from the Internet and spending time activating those macros.
    How hard is it to do it by hand? Not hard at all. I saw a macro on Reddit, read it over, stripped it down, and rebuilt it as my own. I do computer programming as a hobby. How complicated do you really think crafting would be for me? Do you think crafting should be like a raid boss? Require split second timing, mechanics based on situations, and a repair healer pet that you'd have to micromanage in order to keep your durability up so that you could complete the craft before the enrage timer? Because that's what it would take before I'd find crafting complicated.

    Is that what you want? How far would you be willing to go to remove my macros? Because it really would require making crafting operate like a raid boss. Just keep that in mind.
    (2)
    Last edited by Nabril; 09-17-2019 at 07:11 AM.