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  1. #61
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Zfz View Post
    Dynamic events with penalties to Quality. Macros cannot react to events and hence it can be tuned such that a human player can easily respond to those events for 100% HQ while macros mostly end up with low HQ percentages.
    So you do what it to be like a raid boss. Do macros bother you that much? It wouldn't make crafting more "interesting" or exciting- it would simply make it more tedious and expensive each time you responded incorrectly before a timer ran out. Unless you had a single second to respond to each new "crisis", it still wouldn't be complicated. It would only be to ban macros (which you insisted wasn't your goal, but obviously is).

    Hell, if you want fun and complicated, add algebra into the equation. Make us do quick math in our heads. Yes, before you ask, I actually WOULD enjoy that.
    (1)

  2. #62
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nabril View Post
    So you do what it to be like a raid boss.
    Calm down. Dynamic events doesn't mean raid boss. It can be very simple events that just require some familiarity with your crafting actions so you choose the right response.

    I don't understand why you're even talking about timer running out. Crafting is turn based. Why are you even talking about seconds and timers?
    (5)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #63
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Zfz View Post
    Calm down. Dynamic events doesn't mean raid boss. It can be very simple events that just require some familiarity with your crafting actions so you choose the right response.

    I don't understand why you're even talking about timer running out. Crafting is turn based. Why are you even talking about seconds and timers?
    I'm not getting worked up- you are. You are proposing a system that would only change one thing in the crafting game- the ability to use macros. You admitted in two posts that you're not trying to make it more complicated so your focus is 100% percent on stopping players from using macros. Why? Why does it bother you so much how I play my game when sitting at my computer that I built? I earn the money that pays the bills, I pay my subscription fee, our characters have never met, yet somehow, you seem filled with disappointment about how I do my crafting. I'm confused as to why?

    I'm going to answer a question you asked another player- Don't I want my crafting to be more exciting? No. I don't. When I want excitement, I change to Black Mage and do some raids. Casting while standing still at the same time avoiding AoEs? Now THAT is exciting! Crafting is fine. I will continue to use my macros.
    (1)

  4. #64
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nabril View Post
    You are proposing a system that would only change one thing in the crafting game- the ability to use macros. You admitted in two posts that you're not trying to make it more complicated so your focus is 100% percent on stopping players from using macros. Why? Why does it bother you so much how I play my game when sitting at my computer that I built? I earn the money that pays the bills, I pay my subscription fee, our characters have never met, yet somehow, you seem filled with disappointment about how I do my crafting. I'm confused as to why?
    Firstly, I'm talking strictly about end-game items, the very newest stuff that comes out. Not leveling, not weekly scrips, none of that. Anyone who's leveled crafting knows that once we overgear something, there's a lot of room to easily HQ something with very simple and short macros.

    I'm not trying to make it complicated, I'm trying to make it more interesting than "push one button and watch Netflix for 30 seconds."

    It doesn't bother me how you play your game. I don't care how you play. I'm just expressing what I hope to see in this game. It's not directed at controlling what other people do.

    More engaged and interesting crafting is something that has popped up before. If you want less interesting crafting that can be done with just macros, that's fine. Just express it. You don't have to try framing me as someone who's trying to control how other people play their games.

    Quote Originally Posted by Nabril View Post
    I'm going to answer a question you asked another player- Don't I want my crafting to be more exciting? No. I don't.
    And no, I didn't ask if people want more exciting crafting. I said more "interesting" crafting. If you can't tell the difference bewteen the two words, then I guess this whole back-and-forth exchange has been a waste of time. For both of us.
    (5)
    Last edited by Zfz; 09-17-2019 at 08:01 AM. Reason: spelling
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  5. #65
    Player
    Nyvara's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    404
    Character
    Thurien Storme
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zfz View Post
    Dynamic events with penalties to Quality. Macros cannot react to events and hence it can be tuned such that a human player can easily respond to those events for 100% HQ while macros mostly end up with low HQ percentages.
    Oh god I can see it now. You're doing carpentry you get a message "Your Tie has been caught in the band saw! Tap space repeatedly to escape!"
    (0)

  6. #66
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nyvara View Post
    Oh god I can see it now. You're doing carpentry you get a message "Your Tie has been caught in the band saw! Tap space repeatedly to escape!"
    I was thinking more like the Excellent/Good/Poor events, except with things like (off the top of my head) "quality increasing actions cost double CP with half efficiency but all other actions cost no CP and no durability", or "the next Standard Touch within 3 turns will cost 0 CP and 0 durability and extend all active buffs by 3 more turns, failing to use Standard Touch within 3 turns will cause -50% efficiency to all quality-increasing actions for the next 5 turns".

    Extremely easy to respond to with no downsides whatsoever. Make them only appear for starred products (not intermediate materials) if you want.

    None of that button smashing stuff.
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  7. #67
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Zfz View Post
    I was thinking more like the Excellent/Good/Poor events, except with things like (off the top of my head) "quality increasing actions cost double CP with half efficiency but all other actions cost no CP and no durability", or "the next Standard Touch within 3 turns will cost 0 CP and 0 durability and extend all active buffs by 3 more turns, failing to use Standard Touch within 3 turns will cause -50% efficiency to all quality-increasing actions for the next 5 turns".

    Extremely easy to respond to with no downsides whatsoever. Make them only appear for starred products (not intermediate materials) if you want.

    None of that button smashing stuff.
    I really must say that I like this suggestion. Would be sweet if it didn't affect durability in any way shape or form though to allow for macros to exist for Netflix crafters but being highly inferior to manual crafting to the point where reaching 100% is almost impossible.
    (1)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  8. #68
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Zarkovitch View Post
    It second best thing happening on QOL right after Auto Attack changes.
    Little bit of an off topic (kinda) but what AA changes?
    (1)

  9. #69
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Zfz View Post
    And no, I didn't ask if people want more exciting crafting. I said more "interesting" crafting. If you can't tell the difference bewteen the two words, then I guess this whole back-and-forth exchange has been a waste of time. For both of us.
    So interesting means that you cant use macros then?

    I don't care what word you use. Exciting, Interesting, fun, complicated- none of that interests me. Nothing that takes away my macros for the sole purpose of taking away my macros interests me in the slightest. If I want interesting, I'll do raids.

    P.S. --> Well, unless you want to incorporate complex math equations. That would be fun. For me... but most other players would not enjoy that so it's not a good idea.

    P.P.S. - The only reason I really don't like your idea is that there would be no problem solving if they did it your way. there would be no puzzle- no riddle- no math to solve. It would be akin to "push the blue button- now push the red button... etc." It wouldn't be interesting and after your third craft, you'll have seen it all and it won't be interesting- it'll be tedious. It'll be tedious because you're just reacting without the ability to use macros. It would once again be uber boring- so yes, removing macros would be the only result of this because there would never be a "decision" that the players haven't already seen. You would make it worse.
    (1)
    Last edited by Nabril; 09-17-2019 at 08:30 AM.

  10. #70
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nabril View Post
    So interesting means that you cant use macros then?

    I don't care what word you use. Exciting, Interesting, fun, complicated- none of that interests me. Nothing that takes away my macros for the sole purpose of taking away my macros interests me in the slightest. If I want interesting, I'll do raids.

    P.S. --> Well, unless you want to incorporate complex math equations. That would be fun. For me... but most other players would not enjoy that so it's not a good idea.
    Yes but thats a playstyle difference. Imagine if you could just macro a raid. Absurd as that sounds, You think raiders would be happy with this? Some people enjoy crafting to actually craft and create. If all your crafting can be done by simply pressing 2 buttons with macros, that isnt gameplay anymore for them. If you just want crafting to make money and not play it for gameplay/experience , I am personally more in the mindset that your feelings and position on it take backseat to people who want crafting (and gathering) to be something more akin to a game or interesting to play that engages them.
    (5)

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