Why does it need one? Why is it vitally important that crafting have an analog to savage raiding? Crafting in FFXIV is already FAR more in-depth and complex than just about any other crafting system I've ever seen in an MMO. Why is it not enough that when your crafting is higher leveled and your crafting gear is more powerful that you can make better stuff more easily? What's wrong with that?
Seriously if you want precision timing, tight rotations squeezed between GCDs, and team jump rope... go raid. That's what that's for. Crafting doesn't need to be that because we already have it.
It's not about putting anything on a pedestal, it's about recognizing that crafting and combat are different (I can't even believe I have to explain this).
Let me tell you too, when I'm sitting there making dozens of collectibles for scrip turn-ins I'm GRATEFUL I don't have to pay attention to it. I've worked out the macro sequence I'm going to use, I've spent my time gathering up the materials for everything I'm going to make, and then I sit here and watch Netflix while pressing macros for 3 hours until I'm done. I don't want to have to sit here for dozens or hundreds of crafts playing whack-a-mole or Simon. It's seriously ok for crafting to not be combat. That's ok. That's actually GOOD. It's GOOD to have that difference in gameplay.



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