Quote Originally Posted by MomomiMomi View Post
Have you ever used MaMa back when it was 40 something steps? That's basically what crafting has become. A series of pressing buttons over and over again without any thought whatsoever. Choosing not to use macros doesn't change how mundane crafting has become. It's very robotic.
And there is no way to stop it from being robotic unless you add in split second timing and/or complex puzzle solving into each craft. If you simply add in decision, it WILL become just as mundane and tedious as it is now because there will only be a finite number of decisions that everyone has already seen a thousand times. By your third craft, you'll have seen all the new "decisions" which will all boil down to, "push green, now push blue, now push red". Bots will be made to do this because pushing the correct button for decision C will be just as boring as crafting now if we weren't using macros.

I've yet to hear a single idea from you anti-macros other than, "make it interesting, but not complicated." Why don't one of you type up a proposal with legitimate examples and we'll show you why it'll get boring after 5 minutes of using it.