
This is about crafting. Please stay on topic. No one but you is suggesting we macro raid content. Using macros on raid content is unrelated to this thread. Stay on topic.Because if you could complete play savage with Macros alone, that would entail the system must be simplified to a point where it could be 'autopiloted'. Thats the issue. Macros in crafting means the system is so formulaic, simplified, and predictable that it can be done with macros alone. Thats the point Im making. You say "oh dont use macros," but that doesn't address the fact the system has pretty much become so 'braindead' for crafters that you can craft about anything HQ so long as you have the right macro and good enough gear. And that gear thresh hold isnt that high. Youre essentially saying "nah, keep it braindead so I can use my macros and not care", where as if they wanted to increase the complexity and interest of the crafting system and that ends up nixing macros, this is all of a sudden "how dare they take away my braindead macro spamming in favor of making the game funner for people who have a deep interest in crafting". While I understand macros are a part of the game, gonna go out on a safe bet they did not intend for them to essentially be how a class is played. If it were the case, thats extremely poor design on their part. Not faulting players for figuring out Macros work, but simply dont complain and get indignant when people request they make crafting more interesting and you might not have that 'shortcut' anymore.
Umm no. What is craftings 'savage' equivilance? High end/HQ gear/consumables/etc. Imagine instead of having to think about how you play it, you can just get decent gear and press only 2 macros and beat any boss fight. Yeah, thats the point. It becomes uninteresting and as I described above, entails the content is way to simplified. Crafting is the same way. If its to simple that it can be done without any thinking and just pressing a macro then afking, its probably to simple and uninteresting for its own good.
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