Quote Originally Posted by Shougun View Post
If you understood it then you would understood I said without delay :P. With-out-delay. With-out-interruption. Only it's own cooldown is the limitation (cooldown based on whatever SE feels the rotation/rate should be, since without cooldown you could cast all 4 within 1 second under this concept). So I think you're assuming some part of the system remains there which I said specifically would not (also why I said I'm not sure SE can actually do that on a technical side, something usually only MOBAs do in my experience of playing games).

Casting Ruin IV and casting Ruin IV + EA II would look /exactly/ the same in terms of delay and timings (assuming you pressed both skills in succession at least lol, if there was a delay it would be then to the player's fault). Not that I'm even sold on that suggestion, just that it would make casting EA really easy for me (as I can multi-queue them without issue, and removing the delays would make it smooth to use EA, for me- I know it's still a lot of buttons though lol so I'm just hoping SE gets thoughtful before they get the scalpel).

Also said before that the damage from egi (not in the post you quoted to be fair) should be more consistent, with the egi dashing like the queen turret to do their deeds. But again, I sincerely meant without delay- from top to bottom, the whole shabang. I wouldn't mind if they even post dated the visual damage but had the damage itself go off instantly lol (like when you press the skill the monster registers the damage but the visually info is delayed to the end of the attack to make it look like it came from said animation), that sounds like a hassle in coding though, better if the egi were just exceptionally responsive and fast.
if by "without delay" you also meant that after casting EA, the pet will immediately drop whatever its doing and do its EA(no waiting for pet to finish its auto attacks or whatever it was doing and actually execute the command immediately after) and not just making EA skill available during casting time like that then i won't have any problems and your idea will be great if it was implemented as part of it.

however as long the problem with that the pet doesn't execute it's EA after command still remain and it can not be fixed then i will be in favor of removing EA and wanting it to be replaced with something else.