
Originally Posted by
Taranok
There are a billion other reasons why I'd want to remove egis.
They're thematically bad, controlling them doesn't feel good, they don't enhance the experience of being a summoner, they're largely forgettable outside of their mandatory ability usage, and this was actually true since ARR, I sometimes can't even tell if I summoned it or not until I attempt to cast EA or Enkindle or Aetherpact, it induces terrible delay and error throwing, which has been true since ARR albeit not quite so visibly. If you deleted egis outright, and only kept Aetherpact of all of the buttons, centered on the summoner, the class would flow better just off that alone, and with the pitiful damage from egis merged into the SMN's base toolkit, it would feel better anyways.
Then, the only pets SMN would have would be demi summons, and the demis actually feel really, really good as a summon.
So deleting egis to fix issues is a good excuse when egis are a complete and utter failure to the class as a whole outside of the specific flavor text of "This class couldn't have real summons, so we gave them egis until we figured out how to make them actually summoners." They're a bandaid stopgap solution for when the devs didn't have a real clue of how to make summoners summoners and now that they have a better fix, there's no reason to keep it around other than nostalgia and lore, especially when the egi abilities have caused and are still causing so many headaches.