If you understood it then you would understood I said without delay :P. Without-delay. Without-interruption. Only it's own cooldown is the limitation (cooldown based on whatever SE feels the rotation/rate should be, since without cooldown you could cast all 4 within 1 second under this concept). So I think you're assuming some part of the system remains there which I said specifically would not (also why I said I'm not sure SE can actually do that on a technical side, something usually only MOBAs do in my experience of playing games).
Casting Ruin IV and casting Ruin IV + EA II would look /exactly/ the same in terms of delay and timings (assuming you pressed both skills in succession at least lol, if there was a delay it would be then to the player's fault). Not that I'm even sold on that suggestion, just that it would make casting EA really easy for me (as I can multi-queue them without issue, and removing the delays would make it smooth to use EA, for me- I know it's still a lot of buttons though lol so I'm just hoping SE gets thoughtful before they get the scalpel). If they have to as there is no other option then they have to... but hopefully not, and if they do hopefully there is a resurgence later (even if just in spirit).
Also said before that the damage from egi (not in the post you quoted to be fair) should be more consistent, with the egi also dashing like the queen turret to do their deeds whenever necessary. But again, I sincerely meant without delay- from top to bottom, the whole shabang. I wouldn't mind if they even post dated the visual damage but had the damage itself go off instantly lol (like when you press the skill the monster server side registers the damage but the visual info is delayed to the end of the attack to make it look like it came from said animation), that sounds like a hassle in coding though, better if the egi were just exceptionally responsive and fast.



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