Quote Originally Posted by Taranok View Post
*Snip*
Here here. This is what I like to see. Summoner has been walking the line between far too many identities for 4 expansions now. In 2.0 it was a Dot class, a Pet class and a Resource class.In 3.0 it was all those things and a Trance/Burst Class. In 4.0 it was all those things and now a Demi summon class with strong utility aspects as well. They kept having to make emergency changes each time to try and streamline all these changes but finally now with ShB the proverbial straw has finally broken not only the Camel's back but every other bone it's body by removing pet commands in lieu of full on pet actions and untying the Aetherflow commands from the Trance Cycle. Almost none of SMN's mechanics work together to the point that we could literally remove half of them and it would have no effect on the other mechanics at all.

Think of that. Imagine if you removed the entire Umbral Ice rotation from Black Mage, or removed the eye management system from Dragoon, or the proc system from Bard. If you did any of those things you would immediately have to massively rework multiple other parts of the job's core function immediately. But what happens to Summoner if you removed Egi's? The only thing you would lose is the ability to use Ruin 4, which affects not a single other part of the Summoner's kit, not it's aetherflow management, not it's dot's, not it's Trance cycle, or it's Demi Summons. This isn't good design, and is just one of the many issues with the job right now.