

Magical and physical range have their own roles. Its one for magical, physical range,melee,tank,healer.This isn't true. This is what it says in the 5.0 patch notes
"Players will now receive a 1% increase to strength, vitality, dexterity, mind, and intelligence for each unique role in their party, up to a maximum of 5%". This means you'll get a 1% buff to all of these stats by having 1 of each up to 5 to times and the current meta seems to be deciding on 4% and an extra BLM/melee dps do to the inherent disparity
1% of a party doing 80k is 800 rdps that can be attributed to each role so ranged would be their base rdps plus 800. the problem is this 800 dps plus their base is still lower than what BLM and melee are capable of and thats why we're here
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