Are buffs to jobs not what we're advocating for?
And yes, we wiped that time because of too many deaths, HOWEVER if we had more of the top half of the dps roster rather than the bottom half (We have a dancer, a red mage, a machinist, and a monk) we wouldn't have wiped, the dps would be high enough to beat the enrage all factors remaining the same simply because certain jobs are superior to others.
The issue isn't that we can't clear content because the jobs are bad, the issue is that we can make a lot more mistakes and clear with good jobs vs making much less mistakes and barely clearing with the bad jobs. The game should be balanced around having around the same amount of difficulty to clear content regardless of your party comp, which it isn't.
My point about bringing a black mage is that not having one puts a lot more stress on having everyone perform well, where having one you can afford more deaths and still make a clear.
I'm not thinking about the meta, I'm thinking about what I can contribute as a dps player for my group towards getting our clear, screw putting blame on others, and one of the choices should NOT be to switch to one of the overtuned classes instead of doing something like learning a new opener or making better use of raid buffs, both of which will only give me maybe a few hundred dps at most, compared to gaining 1000+ switching to a melee job or black mage.