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  1. #21
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by IruruCece View Post
    Snip
    Are buffs to jobs not what we're advocating for?

    And yes, we wiped that time because of too many deaths, HOWEVER if we had more of the top half of the dps roster rather than the bottom half (We have a dancer, a red mage, a machinist, and a monk) we wouldn't have wiped, the dps would be high enough to beat the enrage all factors remaining the same simply because certain jobs are superior to others.

    The issue isn't that we can't clear content because the jobs are bad, the issue is that we can make a lot more mistakes and clear with good jobs vs making much less mistakes and barely clearing with the bad jobs. The game should be balanced around having around the same amount of difficulty to clear content regardless of your party comp, which it isn't.

    My point about bringing a black mage is that not having one puts a lot more stress on having everyone perform well, where having one you can afford more deaths and still make a clear.

    I'm not thinking about the meta, I'm thinking about what I can contribute as a dps player for my group towards getting our clear, screw putting blame on others, and one of the choices should NOT be to switch to one of the overtuned classes instead of doing something like learning a new opener or making better use of raid buffs, both of which will only give me maybe a few hundred dps at most, compared to gaining 1000+ switching to a melee job or black mage.
    (4)

    Watching forum drama be like

  2. #22
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by xxvaynxx View Post
    Actually. You need to have a physical ranged to get the full 5% .
    MCH DPS is fine honestly. I was in a es2 and the mch
    Was only 1k behind me.
    The better question is, will blm be the only accepted magical range?
    Because I haven't seen any rdm in Savage and hardly smn.
    Only BLM.
    This isn't true. This is what it says in the 5.0 patch notes

    "Players will now receive a 1% increase to strength, vitality, dexterity, mind, and intelligence for each unique role in their party, up to a maximum of 5%". This means you'll get a 1% buff to all of these stats by having 1 of each up to 5 to times and the current meta seems to be deciding on 4% and an extra BLM/melee dps do to the inherent disparity

    1% of a party doing 80k is 800 rdps that can be attributed to each role so ranged would be their base rdps plus 800. the problem is this 800 dps plus their base is still lower than what BLM and melee are capable of and thats why we're here
    (0)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  3. #23
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    This isn't true. This is what it says in the 5.0 patch notes

    "Players will now receive a 1% increase to strength, vitality, dexterity, mind, and intelligence for each unique role in their party, up to a maximum of 5%". This means you'll get a 1% buff to all of these stats by having 1 of each up to 5 to times and the current meta seems to be deciding on 4% and an extra BLM/melee dps do to the inherent disparity

    1% of a party doing 80k is 800 rdps that can be attributed to each role so ranged would be their base rdps plus 800. the problem is this 800 dps plus their base is still lower than what BLM and melee are capable of and thats why we're here
    Magical and physical range have their own roles. Its one for magical, physical range,melee,tank,healer.
    (0)

  4. #24
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by xxvaynxx View Post
    Actually. You need to have a physical ranged to get the full 5% .
    MCH DPS is fine honestly. I was in a es2 and the mch
    Was only 1k behind me.
    The better question is, will blm be the only accepted magical range?
    Because I haven't seen any rdm in Savage and hardly smn.
    Only BLM.
    At the moment machinist is the 3rd lowest in terms of rdps just above dancer and red mage, both of which are in need of buffs, compared to it being 3rd or 4th in rdps at the beginning of shadowbringers, and considering it's a selfish dps, no, the dps is not fine.

    Also your personal anecdotes don't invalidate the obvious need for buffs other classes have. A good machinist should be able to compete with a good samurai, they're both selfish dps, the only difference being that one has almost 100% uptime while the other might lose 3-4% uptime due to mechanics.
    (0)

    Watching forum drama be like

  5. #25
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by xxvaynxx View Post
    Magical and physical range have their own roles. Its one for magical, physical range,melee,tank,healer.
    I know that, the information in your first post was incorrect, you said you need all of them to the full 5%. in actuality, you get the buffs as you fill the requirements and gain as much as you have. otherwise we'd be talking about taking 2 BLM at the expense of 32k dps assuming the rdps is 80k. nobody in there right mind would do what you claimed it was.
    you get 1% for caster, melee, ranged, healer, and tank for a total of 5%. it's not a all different for 5%, it's a 1% for all per different up to 5 times

    Quote Originally Posted by xxvaynxx View Post
    Actually. You need to have a physical ranged to get the full 5% .
    MCH DPS is fine honestly. I was in a es2 and the mch
    Was only 1k behind me.
    The better question is, will blm be the only accepted magical range?
    Because I haven't seen any rdm in Savage and hardly smn.
    Only BLM.

    first post for context
    (0)
    Last edited by Wayfinder3; 09-01-2019 at 05:18 AM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  6. #26
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    I know that, the information in your first post was incorrect, you said you need all of them to the full 5%. in actuality, you get the buffs as you fill the requirements and gain as much as you have. otherwise we'd be talking about taking 2 BLM at the expense of 32k dps assuming the rdps is 80k. nobody in there right mind would do what you claimed it was.
    you get 1% for caster, melee, ranged, healer, and tank for a total of 5%. it's not a all different for 5%, it's a 1% for all per different up to 5 times




    first post for context
    Uhh yeah? that's what I mean.
    I said you needed one of each role to have the full 5%.
    I didn't say each role gives 5% unless I'm reading what you said wrong.
    (0)

  7. 09-01-2019 05:23 AM

  8. #27
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Wayfinder3 View Post
    This isn't true. This is what it says in the 5.0 patch notes

    "Players will now receive a 1% increase to strength, vitality, dexterity, mind, and intelligence for each unique role in their party, up to a maximum of 5%". This means you'll get a 1% buff to all of these stats by having 1 of each up to 5 to times and the current meta seems to be deciding on 4% and an extra BLM/melee dps do to the inherent disparity

    1% of a party doing 80k is 800 rdps that can be attributed to each role so ranged would be their base rdps plus 800. the problem is this 800 dps plus their base is still lower than what BLM and melee are capable of and thats why we're here
    one thing i would also like to point out that gets ignored 90% of the time right now is that there is zero reason why 2 melee/1 ranged/1 magical should be a more meta composition by default than 1 melee/1 ranged /2magical, or 1 melee/2 ranged/1 magical, considering we are at 4/3/3 melee/phys ranged/magic ranged, like one could argue an enforced 2/1/1 meta gives 50% of the slots to 40% of the classes.

    obviously these numbers cant be balanced out as they are with their uneven distribution, but as is,even 3 melees may be a more meta combo than 2/1/1, allways and no matter if 2 blm could beat out other 1caster/1phys ranged combos, literally taking 3 melees and a blm and letting one of the melees be afk for 5% of the fight due to some random ass mechanic is so viable it may theoretically at least come out as the meta comp if 2 blms weren't a possiblity whereas having 3 ranged or 2 non blm casters is not simply "not meta" but more like "dumpsterfire"
    (0)
    Last edited by Akiudo; 09-01-2019 at 05:41 AM.

  9. #28
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by xxvaynxx View Post
    Uhh yeah? that's what I mean.
    I said you needed one of each role to have the full 5%.
    I didn't say each role gives 5% unless I'm reading what you said wrong.
    you're reading what i said wrong

    this is what you said "Actually. You need to have a physical ranged to get the full 5%."

    this is either incorrect or misleading because you either said you need physical ranged as well as the other 4 to get the FULL benefits which can be taken as you need all of them to get any of the benefits. this could also be taken as, physical ranged gives you the last 1% along side the other 4 for the "Full 5%" buff which would be true, but isn't conveyed properly in what you said and gives off that you're saying, you need a physical ranged alongside the other 4 buffs to get any of the party buffs.

    at no point did either of us say each role gives 5%
    (0)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  10. #29
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Akiudo View Post
    one thing i would also like to point out that gets ignored 90% of the time right now is that there is zero reason why 2 melee/1 ranged/1 magical should be a more meta composition by default than 1 melee/1 ranged /2magical, or 1 melee/2 ranged/1 magical, considering we are at 4/3/3 melee/phys ranged/magic ranged, like one could argue an enforced 2/1/1 meta gives 50% of the slots to 40% of the classes. obviously these numbers cant be balanced out as they are with their uneven distribution, but as it even 3 melees may be a more meta combo than 2/1/1, allways and no matter if 2 blm could beat out other 1caster/1phys ranged combos, literally taking 3 melees and a blm and letting one of the melees be afk for 5% of the fight due to some random ass mechanic is so viable it may theoretically at least come out as the meta comp if 2 blms weren't a possiblity whereas having 3 ranged or 2 non blm casters is not simply "not meta" but more like "dumpsterfire"
    Nobody is ignoring this, Melee is just so overtuned right now that taking any less than 2 is trolling your group or you truly don't care. Post like this are only trying to defend the idea that at the very least. all 5 roles should be represented in this games metagame in some way and double BLM or triple melee BLM is in direct contrast to this belief as this would exclude an entire role
    (0)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  11. #30
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Wayfinder3 View Post
    Nobody is ignoring this, Melee is just so overtuned right now that taking any less than 2 is trolling your group or you truly don't care. Post like this are only trying to defend the idea that at the very least. all 5 roles should be represented in this games metagame in some way and double BLM or triple melee BLM is in direct contrast to this belief as this would exclude an entire role
    but thats what it ends up if people use the role bonus to justify bringing a class, which people have done more than once in the last couple days, because if the role bonus is the only reason to bring a physical ranged or a caster (even if it is enough of a reason) than double physical ranged/casters (or even 3 ranged in total) are completly unviable, and while i don't think that in itself is a problem it becomes a problem if 2 melees are basically locked and 3 are at least viable
    (0)
    Last edited by Akiudo; 09-01-2019 at 05:47 AM.

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