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  1. #1
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ForteNightshade View Post
    How so? The old normal mode loot system only allowed you to win a single item. Once you won something, you were done. My proposal doesn't lock down the loot rewards. For example sake lets use E1S. Everyone rolls Need on all three drops—with the Dragoon winning the Belt coffer. Their subsequent rolls are immediately turned into "Greed" rolls, which means any of the remaining seven players will win if they roll Need on the remaining two items. What this aims to accomplish is still allowing statics to distribute loot as they please but give pugs a better chance at getting something. Could you still lose out? Of course but your odds are better. You at least have a 1/6 chance on E1S; a 1/4 chance on the remaining three.

    Keep in mind, Savage still has the one and done restriction. So you couldn't keep going back in to try again. I am not suggesting that change either.
    In the sense that you can only win one item per run and you have up to 4 items to roll. I know you can only run 1 turn of savage per week and earn loot, my point was to illustrate of an example of bad luck, in my case the equivalent for salvage will be 2 months and a half without loot.

    To be honest, with your example a person still can win everything. Certain loot will have priority over anything else (a weapon over a chest piece for example). In ES4 everyone can roll need for the weapon and greed for the chest. The same person still can win both.

    Edit: I'm aware that in your case probably people will roll for an item and hold for the other until all items are distributed. Still, IMO anyone that really cares about a "fair" distribution of the loot is better off joining a static.
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    Last edited by Driavna; 08-21-2019 at 10:15 PM.

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Driavna View Post
    In the sense that you can only win one item per run and you have up to 4 items to roll. I know you can only run 1 turn of savage per week and earn loot, my point was to illustrate of an example of bad luck, in my case the equivalent for salvage will be 2 months and a half without loot.

    To be honest, with your example a person still can win everything. Certain loot will have priority over anything else (a weapon over a chest piece for example). In ES4 everyone can roll need for the weapon and greed for the chest. The same person still can win both.
    No? If everyone rolled Need and both the weapon and chest, only the winner of the weapon has their subsequent rolls changed to "Greed". The remaining seven maintain a "Need" status, which means their rolls have priority. My proposal makes it literally impossible for one person to win everything unless everyone else allows for it. If you're attempting to roll on both weapon and chest in the hopes you at least get one. Either wait to roll on the chest or simply roll Need on both and see which you get. If everyone elected to roll Greed, well, that's on them.
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    Last edited by ForteNightshade; 08-21-2019 at 10:19 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ForteNightshade View Post
    No? If everyone rolled Need and both the weapon and chest, only the winner of the weapon has their subsequent rolls changed to "Greed". The remaining seven maintain a "Need" status, which means their rolls have priority. My proposal makes it literally impossible for one person to win everything unless everyone else allows for it. If you're attempting to roll on both weapon and chest in the hopes you at least get one. Either wait to roll on the chest or simply roll Need on both and see which you get. If everyone elected to roll Greed, well, that's on them.
    the system would have to be redesigned then because it player's choice to roll need/greed/pass. the system cannot do it for them if they rolled need and then it had to change to greed. also once you roll need or greed, you cannot pick the other, you can only choose pass.
    (0)

  4. #4
    Player
    Shamsiel's Avatar
    Join Date
    Mar 2019
    Posts
    32
    Character
    Sham Siel
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DrWho2010 View Post
    the system would have to be redesigned then because it player's choice to roll need/greed/pass. the system cannot do it for them if they rolled need and then it had to change to greed. also once you roll need or greed, you cannot pick the other, you can only choose pass.
    Yes and with this system no one is using greed, everything is need, that's the main issue of a system that gives you 3 choices and on 1 is used
    Need or autopass because you didn't get it.
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    Last edited by Shamsiel; 08-22-2019 at 07:48 AM.