Results -9 to 0 of 144

Threaded View

  1. #11
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ForteNightshade View Post
    How so? The old normal mode loot system only allowed you to win a single item. Once you won something, you were done. My proposal doesn't lock down the loot rewards. For example sake lets use E1S. Everyone rolls Need on all three drops—with the Dragoon winning the Belt coffer. Their subsequent rolls are immediately turned into "Greed" rolls, which means any of the remaining seven players will win if they roll Need on the remaining two items. What this aims to accomplish is still allowing statics to distribute loot as they please but give pugs a better chance at getting something. Could you still lose out? Of course but your odds are better. You at least have a 1/6 chance on E1S; a 1/4 chance on the remaining three.

    Keep in mind, Savage still has the one and done restriction. So you couldn't keep going back in to try again. I am not suggesting that change either.
    In the sense that you can only win one item per run and you have up to 4 items to roll. I know you can only run 1 turn of savage per week and earn loot, my point was to illustrate of an example of bad luck, in my case the equivalent for salvage will be 2 months and a half without loot.

    To be honest, with your example a person still can win everything. Certain loot will have priority over anything else (a weapon over a chest piece for example). In ES4 everyone can roll need for the weapon and greed for the chest. The same person still can win both.

    Edit: I'm aware that in your case probably people will roll for an item and hold for the other until all items are distributed. Still, IMO anyone that really cares about a "fair" distribution of the loot is better off joining a static.
    (0)
    Last edited by Driavna; 08-21-2019 at 10:15 PM.