Page 11 of 15 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 144
  1. #101
    Player
    galbsadi's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    291
    Character
    Galbsadi Nailo
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Unfortunately, that system could result in you getting essentially nothing useful for ten weeks. While it does feel bad to lose out on rolls in a pug. It feels even worse not saying a Slaying accessory drop once for two straight months. And when one finally drops... you already the better tomestone version.
    In all fairness, if the tomestone version is better...why do you care? You're proposing that it's better for you to take the less optimal piece sooner and screw over another member of your group just so you get a piece that you're going to replace a week or two later.
    (1)

  2. #102
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    It more that gearing up tanks and healers later down the line deincentivizes doing the content as a healer/tank as part of a static. Not having the chance of getting any coffers before week 5 puts a serious damper on the desire of some to do savage content.
    as part of a static, your goal should be what benefits the team first.
    (1)

  3. #103
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,696
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by galbsadi View Post
    In all fairness, if the tomestone version is better...why do you care? You're proposing that it's better for you to take the less optimal piece sooner and screw over another member of your group just so you get a piece that you're going to replace a week or two later.
    No? I'm saying it sucks that you see no accessories for your role for several weeks, and when you finally do. It's essentially useless. The system now makes the odds of not having a chance for an accessory or belt very low.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #104
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    As a PF user, I am also really not a fan, RNJesus has not been in my favour and after 4 weeks of clears, I still have only 2 loots from the 3 floors...
    (0)

    Larek Darkholme @ Ragnarok

  5. #105
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,967
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Got 1 piece of gear from doing first 3 fights in 4 weeks about more then half way through titan at the moment. This is probably the least amount of gear I have ever got in a raid tier after 4 weeks. Having specific pieces dropped to roll on seemed way better. Not that a care that much I should eventually win the pieces i need or get them with books. I just prefer and find the old loot system to be better.
    (0)

  6. #106
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    I've never rolled over 50.... It's frustrating to have a low chance to get something because you always have to roll against 7 other.
    Also once one player got everything.... This was not possible with the old system.

    They should have keept the old system for the first month or so and then change it to the current one.

    For unlucky persons like me the system changed from " when something drops I get it 100% because the other tank has it" to "I roll every week on everything I need and the person who gets it use it for is 2nd class".
    (0)
    Last edited by Curisu; 08-23-2019 at 04:22 PM.

  7. #107
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Curisu View Post
    For unlucky persons like me the system changed from " when something drops I get it 100% because the other tank has it" to "I roll every week on everything I need and the person who gets it use it for is 2nd class".
    I've seen people roll on mount drops who had 96 totems... like really? You couldn't bare those additional 3 runs, totaling maybe 10 minutes, to spare someone else hours of grinding? That's just how some/many people roll (pun intended ^^). They'll roll need against main jobs to gear their 5th job they don't even play, just because they can.
    (0)

  8. #108
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Maybe people should be less concerned with what other people are getting and more with what they are getting. Jealousy isn't pretty.

    Fact is, you're more likely to get something now. It's a flat 1/8 chance at every single item that drops.
    Instead of having a 1/7 chance that something will drop for your job, before competing against other players, and there's a chance that it's an item you already have.
    For tanks, that becomes a flat 1/14 chance right off the bat. Or healers, or anyone who is competing against another player.
    As you make progress, maybe the other tank/healer/dps-of-the-same-role already has that item, but similarly, maybe you do. Maybe a tank item drops, but it's a tank belt, and you already have the belt. So it's effectively less than a 1/7 chance of getting something you can even roll on.

    That's for PUGs of course.
    For statics, this system is objectively superior, because you can distribute gear as needed to help the team.
    (3)
    Last edited by Seraphor; 08-23-2019 at 06:33 PM.

  9. #109
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    The new loot system get worst by week because itll always flat 1/8, on the old system since you cant loot what you already have the chance is actually getting bigger... well argueable... i know

    And the new system also feel worst than before because now its vs player (loot number) instead the old vs system (drop or not)...
    (0)

  10. #110
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,696
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Curisu View Post
    For unlucky persons like me the system changed from " when something drops I get it 100% because the other tank has it" to "I roll every week on everything I need and the person who gets it use it for is 2nd class".
    You have to consider what the odds are of you getting that tank drop though, which is 1/7. Yes, it's a guarantee if it drops, you could just as easily never see it. The current system at least guarantees a useful drop. Does it need some improvements? Yes. But it's far and away the superior system. Before you could collect what essentially amount to garbage if no one in your group plays the job which something dropped for—or they already have it.

    Quote Originally Posted by Miminming View Post
    The new loot system get worst by week because itll always flat 1/8, on the old system since you cant loot what you already have the chance is actually getting bigger... well argueable... i know

    And the new system also feel worst than before because now its vs player (loot number) instead the old vs system (drop or not)...
    Does it really feel better getting useless pieces to drop each week that no one even wants? Case in point, Ninja, Machinist and Dancer all want to avoid Skill Speed like it's the bubonic plague. If the Scouting gloves drop, even the Ninja won't want them. Seeing those week after week feels a lot worse since you more or less lost a drop that week. Except the whole group did as those gloves hit the floor.
    (3)
    Last edited by ForteNightshade; 08-23-2019 at 07:18 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


Page 11 of 15 FirstFirst ... 9 10 11 12 13 ... LastLast