Page 9 of 15 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 144
  1. #81
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lastelli View Post
    I'm afraid this would never work in the west. We only care about ourselves.
    Not really a western issue. Everquest community made player regulated systems of loot distribution work 20 years ago. It's the newer gaming generations that seem to have some issues with common courtesy. The ones that often call the older generation from rougher times toxic, ironically x)
    (2)

  2. #82
    Player
    Shamsiel's Avatar
    Join Date
    Mar 2019
    Posts
    32
    Character
    Sham Siel
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ForteNightshade View Post
    You can, indeed. Arthars won all three coffers from E1S last week on his alt. My concern is limiting to only one person per week impacts statics, especially if said restriction also includes the upgrade items. If they made it so you could only Need one item per week, and once you won something, you only add the option to Greed. That might be a solution. Lets say you roll Need on everything but won the Ring. Your other two rolls immediately become "Greed" rolls or you're forced to roll on them a second time with Greed/Pass your only options.

    This lets statics filter loot as they please but also lets pugs have better chances at obtaining something.
    the best solution so far seems this tbh

    people keep focusing on statics but they already have a completely different mindset and organization, the item that you get improves the party dps for all the next raids, while in pug, you will never gain from that guy who won all the items because probably you will never meet him again on next clears or so. In any shape or form you will never lose as a static with or without the item lock after first obtained, or just transform all the needs in greed after the first item.
    People can need on the most wanted item and greed/pass on those that dont want.
    (0)

  3. #83
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shamsiel View Post
    the best solution so far seems this tbh

    people keep focusing on statics but they already have a completely different mindset and organization, the item that you get improves the party dps for all the next raids, while in pug, you will never gain from that guy who won all the items because probably you will never meet him again on next clears or so. In any shape or form you will never lose as a static with or without the item lock after first obtained, or just transform all the needs in greed after the first item.
    People can need on the most wanted item and greed/pass on those that dont want.
    Her solution is similar to the old normal mode loot and during certain weeks I had to run ten times certain turns to get the drop I needed/wanted. No matter what you do, the scenario of spending weeks without earning any loot (or the one you want) can only be avoided by joining to static with loot rules you are OK with.
    (0)
    Last edited by Driavna; 08-21-2019 at 09:01 PM.

  4. #84
    Player
    Shamsiel's Avatar
    Join Date
    Mar 2019
    Posts
    32
    Character
    Sham Siel
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Driavna View Post
    Her solution is similar to the old normal mode loot and during certain weeks I had to run ten times certain turns to get the drop I needed/wanted. No matter what you do, the scenario of spending weeks without earning any loot (or the one you want) can only be avoided by joining to static with loot rules you are OK with.
    im not pretending gear up everything in one week and be done, im hoping for a system that reward as much players as possible because if 1/8 gets everything how is that fair? the others didnt clear the fight or what? when that person that got carried the entire fight gets more items that you could ever imagine, how do you feel?
    im not ok with this system, last one was bad, but was a progress chained behind rng on actual items instead of rolls,
    if the rolls decide everything, why should i bother to give my best? to not fail, to use food and pots? at the end of the day... it doesnt matter.

    just today after clearing e2s, 1 healer got away with weapon token, head coffer and deepshadow upgrade while the other was carried so badly that had 4 stacks of damage taken before the last casts of the boss.
    now i was trying to join e3s, and guess what happened... the pf now require 452/453 and so on. As times goes the ilevel required will increase and with the actual system even if you clear for weeks and got no reward you wont be able to join the party.
    (0)
    Last edited by Shamsiel; 08-21-2019 at 09:26 PM.

  5. #85
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Driavna View Post
    Her solution is similar to the old normal mode loot and during certain weeks I had to run ten times certain turns to get the drop I needed/wanted. No matter what you do, the scenario of spending weeks without earning any loot (or the one you want) can only be avoided by joining to static with loot rules you are OK with.
    How so? The old normal mode loot system only allowed you to win a single item. Once you won something, you were done. My proposal doesn't lock down the loot rewards. For example sake lets use E1S. Everyone rolls Need on all three drops—with the Dragoon winning the Belt coffer. Their subsequent rolls are immediately turned into "Greed" rolls, which means any of the remaining seven players will win if they roll Need on the remaining two items. What this aims to accomplish is still allowing statics to distribute loot as they please but give pugs a better chance at getting something. Could you still lose out? Of course but your odds are better. You at least have a 1/6 chance on E1S; a 1/4 chance on the remaining three.

    Keep in mind, Savage still has the one and done restriction. So you couldn't keep going back in to try again. I am not suggesting that change either.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #86
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ForteNightshade View Post
    How so? The old normal mode loot system only allowed you to win a single item. Once you won something, you were done. My proposal doesn't lock down the loot rewards. For example sake lets use E1S. Everyone rolls Need on all three drops—with the Dragoon winning the Belt coffer. Their subsequent rolls are immediately turned into "Greed" rolls, which means any of the remaining seven players will win if they roll Need on the remaining two items. What this aims to accomplish is still allowing statics to distribute loot as they please but give pugs a better chance at getting something. Could you still lose out? Of course but your odds are better. You at least have a 1/6 chance on E1S; a 1/4 chance on the remaining three.

    Keep in mind, Savage still has the one and done restriction. So you couldn't keep going back in to try again. I am not suggesting that change either.
    In the sense that you can only win one item per run and you have up to 4 items to roll. I know you can only run 1 turn of savage per week and earn loot, my point was to illustrate of an example of bad luck, in my case the equivalent for salvage will be 2 months and a half without loot.

    To be honest, with your example a person still can win everything. Certain loot will have priority over anything else (a weapon over a chest piece for example). In ES4 everyone can roll need for the weapon and greed for the chest. The same person still can win both.

    Edit: I'm aware that in your case probably people will roll for an item and hold for the other until all items are distributed. Still, IMO anyone that really cares about a "fair" distribution of the loot is better off joining a static.
    (0)
    Last edited by Driavna; 08-21-2019 at 10:15 PM.

  7. #87
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Driavna View Post
    In the sense that you can only win one item per run and you have up to 4 items to roll. I know you can only run 1 turn of savage per week and earn loot, my point was to illustrate of an example of bad luck, in my case the equivalent for salvage will be 2 months and a half without loot.

    To be honest, with your example a person still can win everything. Certain loot will have priority over anything else (a weapon over a chest piece for example). In ES4 everyone can roll need for the weapon and greed for the chest. The same person still can win both.
    No? If everyone rolled Need and both the weapon and chest, only the winner of the weapon has their subsequent rolls changed to "Greed". The remaining seven maintain a "Need" status, which means their rolls have priority. My proposal makes it literally impossible for one person to win everything unless everyone else allows for it. If you're attempting to roll on both weapon and chest in the hopes you at least get one. Either wait to roll on the chest or simply roll Need on both and see which you get. If everyone elected to roll Greed, well, that's on them.
    (0)
    Last edited by ForteNightshade; 08-21-2019 at 10:19 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #88
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    I'm glad I'm in a good Static now.

    But this is really a great change over the old one (for Statics that is). You have total control about how to gear your group so you can gear up DPS first then tanks and last healers.
    (1)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  9. #89
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    This was a terrible idea honestly and I've hated it since I cleared E1S and saw it.

    Even for premades it is bad because serious people will just funnel all the gear to their highest DPS players leaving healers and tanks (and maybe even dancers/bards) high and dry and it's just not fun.

    Quote Originally Posted by Fhaerron View Post
    I'm glad I'm in a good Static now.

    But this is really a great change over the old one (for Statics that is). You have total control about how to gear your group so you can gear up DPS first then tanks and last healers.
    I wouldn't really call something that makes even less people want to play healer in the expansion where we have a healer shortage a good change personally.
    (2)

  10. #90
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ForteNightshade View Post
    No? If everyone rolled Need and both the weapon and chest, only the winner of the weapon has their subsequent rolls changed to "Greed". The remaining seven maintain a "Need" status, which means their rolls have priority. My proposal makes it literally impossible for one person to win everything unless everyone else allows for it. If you're attempting to roll on both weapon and chest in the hopes you at least get one. Either wait to roll on the chest or simply roll Need on both and see which you get. If everyone elected to roll Greed, well, that's on them.
    the system would have to be redesigned then because it player's choice to roll need/greed/pass. the system cannot do it for them if they rolled need and then it had to change to greed. also once you roll need or greed, you cannot pick the other, you can only choose pass.
    (0)

Page 9 of 15 FirstFirst ... 7 8 9 10 11 ... LastLast