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  1. #111
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Miminming View Post
    The new loot system get worst by week because itll always flat 1/8, on the old system since you cant loot what you already have the chance is actually getting bigger... well argueable... i know

    And the new system also feel worst than before because now its vs player (loot number) instead the old vs system (drop or not)...
    Except it never gets any better than 1/7, and if there’s anyone competing against you for anything, then it’s 1/14 or even 1/21, or if you already have anything, it’s worse than 1/7.
    Even if say, you have one item, and the other (let’s say tank again) already has something, then it’s still even odds of 1/14. The item the other tank has could drop and you’ve get it straight away, or the item you have could drop and you wouldn’t have a chance.
    If it’s been several weeks, and the other tank doesn’t want anything from the fight, and you still don’t have anything, then even in this extreme scenario, it’s still 1/7.

    That’s 14% tops, or as little as 7%, or 4% if you’re DPS and unlucky enough to be splitting it three ways.
    Or, it’s a flat 12% chance across the board with the current system.

    Remember, there are seven different gearsets, and only a maximum of six different sets can be played per party (fending, healing and up to four different DPS) which means there’d always been a 1/7 chance of NO ONE being able to roll need on it, and therefore being useless for prog.
    (1)

  2. #112
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    You forgot that even if the people is not the said job as long as he have the gearpiece he cant loot it...
    (0)

  3. #113
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,123
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    But it feels a lot better and is less frustrating to be not able to roll on something, because the Boss didn't drop it then to try the forth time to get a part you need just to see how a person who don't even need it, gets it.
    (0)
    Last edited by Curisu; 08-23-2019 at 07:32 PM.

  4. #114
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Curisu View Post
    But it feels a lot better and is less frustrating to be not able to roll on something, because the Boss didn't drop it then to try the forth time to get a part you need just to see how a person who don't even need it, gets it.
    You don't know what other people need or don't need.
    Again, jealousy isn't pretty.
    If you're PUGing, you have only yourself to worry about.

    You now have a 12.5% chance of getting everything that drops.
    Instead of a 14.3% chance of something you can use even dropping, before competing against someone for a 7.1% final chance of you getting it.

    Even in the best case scenario, of you having nothing already and your competitor already having everything they need, your chance never got better than 14.3%. Less Than 2% better than the current fixed rate.


    And if you’re in a static, it’s better in every conceivable way. Nothing will ever use useless for the team, and you can direct gear to the players who need it the most.

    Nothing felt worse than getting your groups one shot at a gear drop for the week, result in a piece that no one could use.



    Quote Originally Posted by Miminming View Post
    This is also one of the reason the new loot system feel worst than the previous one for some people, you dont know and youll never know, the previous system at least let you know with the need/greed system.

    The current one? Someone who only have one level 80 job and no plan leveling the others might have 9 same type coffer one in each retrainer and saddlebag and still press need... youll never know... scary right? Heh
    Your jealousy is showing again.
    In this example, the problem is 100% YOU. For assuming the worst of people.
    This is everything that’s wrong with society today. People would rather spend more to stop other people getting something, than less to give everyone a better chance. Vindictive jealousy.

    Just look at the numbers.


    Quote Originally Posted by Curisu View Post
    When they already wear the part then I'm 100% sure that they don't need again for that class.

    Like yoshi said, long term it is the best way but in the first weeks it feels really frustrating to get nothing while some already equipping their 2nd class.

    Btw. I'm a sort of player, when the group was nice and I got any drop, then I pass on everything else. And also I just roll on things I really need on my main.
    And this current loot system would work if everyone would handle it a bit like I do, but sadly we have far to many selfish, egotistic player.
    I bet the system works fine on the JP server.
    And yet, even in this rare case, the old system would only give you a less than 2% better chance of getting that specific piece of gear.
    Meanwhile, the benefits of the new system, for both PUGs and Statics, but ESPECIALLY Statics, is huge.

    You’re only focusing on the tiny extra cost, instead of the huge boost in value you’re getting for it.
    (3)
    Last edited by Seraphor; 08-23-2019 at 08:06 PM.

  5. #115
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Seraphor View Post
    You don't know what other people need or don't need.
    Again, jealousy isn't pretty.
    This is also one of the reason the new loot system feel worst than the previous one for some people, you dont know and youll never know, the previous system at least let you know with the need/greed system.

    The current one? Someone who only have one level 80 job and no plan leveling the others might have 9 same type coffer one in each retrainer and saddlebag and still press need... youll never know... scary right? Heh
    (1)

  6. #116
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,123
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    You don't know what other people need or don't need.
    Again, jealousy isn't pretty.
    If you're PUGing, you have only yourself to worry about.

    You now have a 12% chance of getting everything that drops.
    Instead of a 14% chance of something you can use even dropping, before competing against someone for a 7% final chance of you getting it.

    Even in the best case scenario, of you having nothing already and your competitor already having everything they need, your chance never got better than 14%. Only 2% better than the current fixed rate.
    When they already wear the part then I'm 100% sure that they don't need again for that class.

    Like yoshi said, long term it is the best way but in the first weeks it feels really frustrating to get nothing while some already equipping their 2nd class.

    Btw. I'm a sort of player, when the group was nice and I got any drop, then I pass on everything else. And also I just roll on things I really need on my main.
    And this current loot system would work if everyone would handle it a bit like I do, but sadly we have far to many selfish, egotistic player.
    I bet the system works fine on the JP server.
    (0)

  7. #117
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Curisu View Post
    When they already wear the part then I'm 100% sure that they don't need again for that class.
    Would you prefer them to use their less geared jobs, for which they need the loot, instead, and bring less DPS to the group?


    I just don't understand how people can find it unfair that every party member, all who have contributed in defeating the boss, have a 100% equal chance for all loot.
    (7)

  8. #118
    Player
    Shamsiel's Avatar
    Join Date
    Mar 2019
    Posts
    32
    Character
    Sham Siel
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    One of the main issue that the new system has is freedom. Too much freedom.
    If you can need, you need, that's the whole point after you did 10 min of a fight and I don't know how many tries.

    But this system is far from perfect, for pugs the sole fact the you can drop any amounts of items, even same coffers that don't count as unique, maked everything worst.

    On the old system you could need your items, yes, but after the first item, you couldn't even greed it and everyone in the party was free to greed that same item and gear up a second job.
    Now, the new system doesn't care if you have already 4 or 5 of those items, the sole purpose of UNIQUE in the item description is missing, because coffers don't count.
    You could simply remove it really.
    (0)

  9. #119
    Player
    Shamsiel's Avatar
    Join Date
    Mar 2019
    Posts
    32
    Character
    Sham Siel
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Taika View Post
    Would you prefer them to use their less geared jobs, for which they need the loot, instead, and bring less DPS to the group?


    I just don't understand how people can find it unfair that every party member, all who have contributed in defeating the boss, have a 100% equal chance for all loot.
    Yes, they should all get the reward, one of these is the book. The other? A gamble.
    (0)

  10. #120
    Player
    Shamsiel's Avatar
    Join Date
    Mar 2019
    Posts
    32
    Character
    Sham Siel
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    I don't want a big change in the new system.
    I just want to let the most amount of people happy about the clear, making so that you can drop only 1 items per run can make 3 or 4 people each party a little more rewarded.
    Yes the odds now are 12% each roll
    But with a locked need after the first, the last item has a 20% chances to drop...
    Not high but not so bad as the first item.
    (0)

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