Quote Originally Posted by Freyyy View Post
It doesn't contradict the fact that ShB Darkside is still more active (active doesn't mean complex!) than both of its previous iterations since you get it by regularly pressing a button that deals damage and spends resource instead of just toggling it on at the start.
It used to use one button. Now it uses none. It remains a non-decision that has no means of failure except by forgetting to activate it at the start of the fight, which has since become... less punishing, if that's somehow a measure of anything. I fail to see any difference except that it lacks the aforementioned minor complexity you just admitted HW Darkside had and ShB Darkside does not.

That's not to say I wish to waste a button on it. I'd rather have ShB's Darkside design over SB's given that the latter was already a non-mechanic. But you're not going to convince me that ShB Darkside is somehow more "active" than HW DRK's by going from 'barely a mechanic' to 'something entirely autonomous'.

I would not be able to tell the difference between the mechanic being removed completely and potencies increased by 10% save that I could hold onto Edge of Shadow for one further GCD or server MP tick, whichever would come first.

I'd gladly point out that we could basically say the same for Enochian, Greased Lightning, and Blood of the Dragon save that they require further button-spam, but fellow non-mechanics don't make the one any better.