
Originally Posted by
LichKaiser
I like this dark knight, he do what exactly he made for, be anti-magic tank and anti tank-buster tank. I just wish for some tweaks on his kit:
- change Living Dead healing interaction OR rework it (it feels underwelming and bad designed),
- a lower CD on Abyssal Drain to facilitate big adds pulls when you do a fast run (big pull into another big pull to fast run to boss),
- a lower CD on Salted Earth OR some kind of utility on it (some sorta of % damage reduction inside it).
For me this are the only big problems i saw into DK, in raid it feels gr8, in boss fights it feels gr8, his rotation is simple but he have all he need (hp and mp restoration), the solo content (levelling, world map, solo quest) he feel nearly unkillable. I m happy of what i saw till now (to be clear, i quit 4y ago and returned with Shadowbringer expansion), HW was a good base BUT his kit was totally random, every skill was made to NOT work with others, felt a bad design(just a good looking skills to impress fanboys) at exeption of Drain/recharge Mp idea, and i couldnt see Stormblood DK. BUT this is actually feel really good, expecially when you pop TBN on yourself or an ally and u see nearly no damage or litterally 0 damage, Damm it feels gr8, going with pugs and see people be gratefull with you popping TBN on CD during harsh moments on MT.