
Compare it to DRG's Blood of the Dragon, and say it's still complex. I dare you.What nonsense is that ? The current Darkside is more active than it ever was... In SB it was just toggle and forget. In HW it used to drain your MP but it was still pretty much toggle and forget. Not losing it was solely based on achieving a very basic level of MP management... Just like how it is now, but instead you directly and actively give the buff to yourself and extend it by using an MP-spending ability. It's much more active than both SB and HW. Is it any harder or more complex ? Compared to SB Darkside, yes it is. Compared to HW, it's pretty much the same level of complexity, which is pretty low. Is it really that important ? I don't think so. Devs didn't need to create a new gauge for it but that's not a big deal. Darkside has never been the center of DRK's gameplay.
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