
Originally Posted by
Alaray
Things I don't like about New DRK as someone who raids on the job:
- The Blackest Night sucks to use. No, the EoS is not free, it's the exact same cost and you lose 500 potency if the shield doesn't break (and it won't always break, especially in a clutch situation to try and save someone from a raid-wide, the raid-wide isn't likely to break the shield -- it's still smart use in a tight spot, but you're being punished for using it like that).
The mitigation from it is fine, but the option to potentially go damage neutral, or lose potency (say you TBN a tb 20s before a Trick window, you just lost an EoS under trick) makes the ability feel punishing and not rewarding, compared to Heart of Stone, Intervention, or even Nascent Flash.
- I don't mind the MP regeneration. It felt slow at first, but the playstyle is closer to amassing resources for high expenditure under raid buff windows, vs. spamming Dark Arts. It's slower gameplay, but I don't really mind it too much, but I wouldn't complain if MP regen was a *little* better outside of BW.
- Living Dead is a blackhole for resources and I feel as if I'm punishing my party every time I push that button. A bene gone that could've been used elsewhere. Excog, ED, ED, etc... all dumped into it not because I need that much health to survive incoming damage, but because my own immunity will kill me instead.
I find myself trying not to press this ability in raid environments and just super cding things instead, or making the other tank in Titania blow their CD's to share with me so healers don't need to blow all their resources into it (especially if there's no WHM present).
And I, as the tank, can't do anything with my kit to make the healer's lives easier with this ability. I don't have a 1200 potency cure for myself to help. Just some sad soul eaters and maybe abyssal drain if it happens to line up.
- Dark Mind is only magic mitigation. It's a magic rampart. It's worse than rampart because it's completely useless against physical damage. And it got nerfed in the expansion leading up. It's a CD slot every tank has, but every tank that doesn't have one pigeonholed as "Physical damage only" or "Magical damage only" wins out since their CD will always be there and useful, while Dark Mind will not be. It's either 20% mitigation from a buster, or from auto attacks, or it's 0%.