5.0 DRK is so much fun.
I view it that PLD is a GCD job and DRK is an oGCD job.
DRK may have a mindless 1-2-3 combo, but you are overloaded with oGCDs to press instead. There is almost no point that you don't have weaving to do, and often you will get situations where you want to double weave or even have 5 abilities to press.
It's not uncommon for Plunge to reach 2, Carve & Spit, Abyssal Drain, Blood Weapon, Living Shadow and numerous Edge of Shadows to all pop up at once and you have to prioritise and manage those around the mechanics. Thrown into the mix is using TBN in big pulls and heavy hits, using Reprisal and Dark Missionary for heavy AoEs and using tank cooldowns. All of these are Abilities with animation delays that make weaving them all at once challenging and causing you to prioritise based on the mechanics.
You still get the added variety of Delirium, Bloodspiller and Quietus. In AoE pulls Flood of Shadow is somewhat of a positional. If your targeted enemy is off to the side, it's missed all the other enemies.
Overall I'm enjoying it a lot at 80 in this faster-paced 5.0 content, plunging to both packs of mobs, plunging to bosses multiple times when they jump around that frequently, and always having different things up whether it's Living Shadow, Blood Weapon, Delirium, Abyssal Drain or Carve and Spit and its great animation.
The only problem I have had with it at all is Dark Missionary's limited range, which frequently misses ranged jobs who badly need the mitigation in new content.


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