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  1. #111
    Player
    Mystic_Scholar's Avatar
    Join Date
    Apr 2019
    Posts
    8
    Character
    Eve Larksong
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Lastly, if you're putting up your great sword because of the 5.0 changes, you really should have put it up in 4.0 because fundamentally the kit FEELS the same. As for DPS balance, the tanks are all so close together that arguing that one tank is doing more damage than than another seems sort of silly? Most of the time the discrepancy between the highest DPS tank and the lowest DPS tank is <200 DPS which is NOTHING when the DPS classes have a discrepancy of >2000 DPS. I know DPS isn't everything and mitigation is really important, but honestly TBN feels extremely powerful. Also when I see people who left DRK to play gunblade, I kind of scratch my head? Gunblade's rotation doesn't really offer deep meaningful big galaxy brain choices like people claim DRK's used to. That doesn't make it not fun, obviously tons of people are enjoying it and they are right to. It just seems strange that you'd leave a class you thought was simplified down to be "stupid but fun" for another class that has the same level of simplicity?? I don't know maybe I'm looking too much into it.

    TL;DR: I don't hate changes in a video game thus I do not have big galaxy brain. Also, give a version of TBN WAY earlier.
    (1)

  2. #112
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    you can edit you initial post to ignore the character limit.

    with all respect you forgeth about a few things, first of all blood weapon/delirium and the entire resource management, DRK lost all his speed in a harsh way at the same time the resource management has been reduced considerably, we no longer generate the same amount of MP and blood so our focus changes from resources to GCD aka our single combo and fit 5 GCD in each buff window wich remember way a lot to WAR playstyle.

    the aoe rotation change from TBN to get blood for quietus to get mana to spam AD until TBN is back with a few oGCD in middle like DA making the execution more active that current one, now you are stuck with 1-2 combo until you have enough for quietus and use a casual flood waiting to use blood weapon/delirium aka again the same WAR stuff.

    you can argue DRK gameplay still focus on the same stuff witch i partially agree but the problem is the execution of the skills changes notably, eliminating all the choices, yes cave and spit was always with DA on single target, on aoes was to recover MP, it's way better that don't have any choice anymore, same with old delirium (the HW one) now we are stuck in 1 single target combo, the structure of DRK changes a lot with way less resource management and more GCD buff windows dependant with a lot of fillers that are independent and don't even interact with you buff windows aka AD, carve and spit, edge/flood, salted earth and living shadow.

    for no mention old DRK didn't never have the great downtimes the job suffers now, you always was doing stuff manage something, preparing for something, reacting fast, quick choices ect, GNB kinda mimic this play stile since the job have minuscule downtimes so you always feel busy doing something wich remember old DRK playstyle feeling, at least it's how i feel.

    in resume as a DRK old main that like SB version (not as much as HW but still like it) when i play the job i easily see how my brain have to focus on complety diferent stuff that didn't before and the stuff i was use to focus on has been nerfed or removed, current one is so straight forward and have little stuff to keep atention i mostly get boring watching the boss waiting to have some action wich i don't like.
    (0)

  3. #113
    Player
    Mystic_Scholar's Avatar
    Join Date
    Apr 2019
    Posts
    8
    Character
    Eve Larksong
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Thank you for the tip, extremely new to the forums which is obvious. Although I can see your point on the AOE combo feeling a bit more busy (it still was mostly just spamming Abyssal Drain), I always felt the single target combo of Stormblood was pretty much 123 spam with TBN and oGCD thrown in like it is now. Granted it was slightly faster 123 spam with DA thrown in but that doesn't really change all that much from my perspective. I suppose that's what it comes down to, perspective. Using Flood/Edge when I have enough mana to, using quietus/bloodspiller when I can along with managing my cooldowns makes it feel busy enough at least to me. As I said before it could do with a few more skills to manage, a dot, some more oGCD, but I don't think it's by any means horrible. I think the disdain that a lot of people have towards DRK right now may come from them playing it so much that they can do the DRK rotation in their sleep, and GNB is a brand new shiny toy that they haven't played into the ground yet. Perhaps that's why it feels more busy. Just a guess though, not trying to psychoanalyse anyone.
    (0)

  4. #114
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    oh don't worry it's like a secret that works, welcome to the forum.

    of course everything is perspective i agree with that, you can consider edge the same of dark arts but then i personally miss dark arts bcs brings something unique to the job like the old combo system on HW and how affects other skills, edge doesn't have that.
    the slow feeling right now is didacted by peaks, old DRK versions wasn't like that, you use constantly you resources and oGCD in a higher rate and was more spread betwen you rotation that current one while right now you gather resources faster each 60s and spend it making the other 50s feels empty wich is one of the main complains since DRK never use to feel empty on certain times wich can make ppl dislike the job now.
    other stuff is removing old mechanics and copy pasting the ones of other job making you feel you are playing that job with small diferences, the lack of variety on the DRK animations caused by the amount of actions removed makes the job looks repetitive in a visual viewpoint more if we add the spam mechanics the job has gain, soul eater combo without all the DA and oGCD management we use to have become more boring to wach, bloodspiller spam is the same, edge becoming our constan MP use plus the large recast of the other oGCD don't help either.

    DRK not only feels extremly easy and simple compared to how use to be, the lack of options and the amount of repetitive animations you have to constanly watch at the same rate with little none variance gives a bad taste of the job, specially when we ask to DRK become more like HW, have GCD diversity with a new combo, ajusted resource management and more options to spend our resources to make it more dinamic, DRK feels boring and clunky for me mostly for blood weapon, delirium and TBN, i don't deny the jobs works but becomes to similar to WAR and feels so slow for me and if i want to play like WAR i play WAR.
    (0)
    Last edited by shao32; 08-17-2019 at 06:32 AM.

  5. #115
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Bare minimum I just want an actual burst combo like how GNB has one so that I'm not spamming 123 the entire fight but with more focus on HP restoration... or would that break tank balance even more like how keeping Dark Passenger would break the game balance...?
    (1)

  6. #116
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by shao32 View Post
    oh don't worry it's like a secret that works, welcome to the forum.

    of course everything is perspective i agree with that, you can consider edge the same of dark arts but then i personally miss dark arts bcs brings something unique to the job like the old combo system on HW and how affects other skills, edge doesn't have that.
    the slow feeling right now is didacted by peaks, old DRK versions wasn't like that, you use constantly you resources and oGCD in a higher rate and was more spread betwen you rotation that current one while right now you gather resources faster each 60s and spend it making the other 50s feels empty wich is one of the main complains since DRK never use to feel empty on certain times wich can make ppl dislike the job now.
    other stuff is removing old mechanics and copy pasting the ones of other job making you feel you are playing that job with small diferences, the lack of variety on the DRK animations caused by the amount of actions removed makes the job looks repetitive in a visual viewpoint more if we add the spam mechanics the job has gain, soul eater combo without all the DA and oGCD management we use to have become more boring to wach, bloodspiller spam is the same, edge becoming our constan MP use plus the large recast of the other oGCD don't help either.

    DRK not only feels extremly easy and simple compared to how use to be, the lack of options and the amount of repetitive animations you have to constanly watch at the same rate with little none variance gives a bad taste of the job, specially when we ask to DRK become more like HW, have GCD diversity with a new combo, ajusted resource management and more options to spend our resources to make it more dinamic, DRK feels boring and clunky for me mostly for blood weapon, delirium and TBN, i don't deny the jobs works but becomes to similar to WAR and feels so slow for me and if i want to play like WAR i play WAR.
    I think we're more visually appealing now and less repetitive than in SB. But I agree on the long downtime makes it slow and boring. Our lvl 80 opener is really fun to do, but we have such a long downtime that it goes from a highspeed race to a slow cruise. There's a lot of things they can do to combat that feeling, but the tanks are so close to eachother that they probably don't want to mess with any of them sadly.
    (1)

  7. #117
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by jetfire117 View Post
    I think we're more visually appealing now and less repetitive than in SB. But I agree on the long downtime makes it slow and boring. Our lvl 80 opener is really fun to do, but we have such a long downtime that it goes from a highspeed race to a slow cruise. There's a lot of things they can do to combat that feeling, but the tanks are so close to eachother that they probably don't want to mess with any of them sadly.
    yeah i agree the opener feels pretty good but after that.... ugh. idk if they will care about the job this expansion since they never care to be honest, lets see living dead and dark mind but i hope at least they take all this feedback and use it to redirect DRK to HW gameplay feels in the future for once.
    (0)

  8. #118
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    I fail to understand why anyone would want DRK to go back to the days of Heavensward. I much prefer actually being a valued raid member instead of a walking waste of armor.
    (0)

  9. #119
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Absimiliard View Post
    I fail to understand why anyone would want DRK to go back to the days of Heavensward. I much prefer actually being a valued raid member instead of a walking waste of armor.
    You mean like how you are now?
    (2)

  10. #120
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Absimiliard View Post
    I fail to understand why anyone would want DRK to go back to the days of Heavensward. I much prefer actually being a valued raid member instead of a walking waste of armor.
    Did you... play Heavensward? Dark Knight was incredibly good through all of 3.x, and a good DRK could stand toe-to-toe with WAR even though that was when WAR was at its most flagrantly overpowered.
    (4)

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