I think what you meant to say is, "Do I have enough MP to press dark arts while I repeat my souleater combo for the billionth time and still keep darkside up?"For me, the main mechanic of HW's DarkSide is "Do I have enough MP left to spend it on other skills while not letting Darkside drop ?". In that regard, since you can't spend MP on anything not Darkside related and you gain much more MP than what you need to reapply it before the timer run off, this mechanic is basically non existant, making it closer to a simple toggle in real combat.



on HW you use dark passenger too on top of dark arts since it was a dps gain single target those days, apart of you still have delirium combo while having lower rate of use that DA+Souleater, HW DRK have superior MP usage, GCD and oGCD diversity by far.
Controversial take incoming, I'll take the angry mob with open arms. 5.0 DRK is extremely functionally similar to 4.x DRK and I actually like 5.0 DRK because I liked 4.x DRK.
For single target you're still spamming the same combo as before, not having our enmity combo doesn't really change the class at all. Dark side was never too involved either, it literally always boiled down to: "Excess mana? Press it! Low mana? Don't press it!" Edge/flood of shadow essentially accomplish the same thing using the same method. Excess mana, press it, low mana, don't press it. The only thing that's gone is the pretense of a "choice" that isn't really there.
For AOE in stormblood you would use salted earth/blood weapon to gain blood to spend on quietus to get mana to spend on abyssal drain to literally never die even when pulling an entire dungeon's worth of mobs. Although it was really satisfying to pull off, I can easily see why this had to be changed as healers typically had nothing to do while you were pulling off this wombo combo. Fundamentally though the playstyle of AOE remains the same, just minus the health drain. You put down salted earth, you spam quietus whenever you can, and spam your other AOE ability when you can't spam quietus. Fundamentally it's really the same. You don't really need mana from quietus anymore because your AOE no longer requires mana, but you still want to spam it because it's more DPS. Again, accomplishing the same thing as before but with less meaningless fluff. Minus the health drain of course. The only change I would suggest here has been said a million times but DRK really needs a mana gain AOE move BEFORE level 74 for the use of flood of shadow/darkness.
I've seen some people complain about carve and spit no longer being an "interesting choice" but it never really was an interesting choice. You either chose mana or damage, that's it. In every single situation there was one particular thing you should be doing with it and if you don't do that one specific thing it was a loss. It was always extremely obvious which one you should pick.
CONTINUED
You do realize that during HW Souleater combo was a dps loss unless affected by Dark Arts, right? There was no Souleater combo on constant repeat. You had Delirium as your mainstay damage combo, and still had to actually weave in enmity at that time, with the enmity modifier on DA-PS (6x * 5.5x *2x with Grit) being massive enough to make it situationally viable through later base PSs skipped or not needing to enter tank stance during a DPS-check against a single add.

Bare minimum I just want an actual burst combo like how GNB has one so that I'm not spamming 123 the entire fight but with more focus on HP restoration... or would that break tank balance even more like how keeping Dark Passenger would break the game balance...?
I fail to understand why anyone would want DRK to go back to the days of Heavensward. I much prefer actually being a valued raid member instead of a walking waste of armor.
Did you... play Heavensward? Dark Knight was incredibly good through all of 3.x, and a good DRK could stand toe-to-toe with WAR even though that was when WAR was at its most flagrantly overpowered.

I like this dark knight, he do what exactly he made for, be anti-magic tank and anti tank-buster tank. I just wish for some tweaks on his kit:
- change Living Dead healing interaction OR rework it (it feels underwelming and bad designed),
- a lower CD on Abyssal Drain to facilitate big adds pulls when you do a fast run (big pull into another big pull to fast run to boss),
- a lower CD on Salted Earth OR some kind of utility on it (some sorta of % damage reduction inside it).
For me this are the only big problems i saw into DK, in raid it feels gr8, in boss fights it feels gr8, his rotation is simple but he have all he need (hp and mp restoration), the solo content (levelling, world map, solo quest) he feel nearly unkillable. I m happy of what i saw till now (to be clear, i quit 4y ago and returned with Shadowbringer expansion), HW was a good base BUT his kit was totally random, every skill was made to NOT work with others, felt a bad design(just a good looking skills to impress fanboys) at exeption of Drain/recharge Mp idea, and i couldnt see Stormblood DK. BUT this is actually feel really good, expecially when you pop TBN on yourself or an ally and u see nearly no damage or litterally 0 damage, Damm it feels gr8, going with pugs and see people be gratefull with you popping TBN on CD during harsh moments on MT.
Last edited by LichKaiser; 08-18-2019 at 03:34 AM.



the extra stuff that TBN mitigate is the extra stuff every other tank recover by themself with they extra selfhealing capabilitys that DRK lacks so i don't consider DRK more anti-TB that any other tank if the objetive is survive the hit, having more HP after that or recover it by yourself is pretty irrelevant.I like this dark knight, he do what exactly he made for, be anti-magic tank and anti tank-buster tank. I just wish for some tweaks on his kit:
- change Living Dead healing interaction OR rework it (it feels underwelming and bad designed),
- a lower CD on Abyssal Drain to facilitate big adds pulls when you do a fast run (big pull into another big pull to fast run to boss),
- a lower CD on Salted Earth OR some kind of utility on it (some sorta of % damage reduction inside it).
For me this are the only big problems i saw into DK, in raid it feels gr8, in boss fights it feels gr8, his rotation is simple but he have all he need (hp and mp restoration), the solo content (levelling, world map, solo quest) he feel nearly unkillable. I m happy of what i saw till now (to be clear, i quit 4y ago and returned with Shadowbringer expansion), HW was a good base BUT his kit was totally random, every skill was made to NOT work with others, felt a bad design(just a good looking skills to impress fanboys) at exeption of Drain/recharge Mp idea, and i couldnt see Stormblood DK. BUT this is actually feel really good, expecially when you pop TBN on yourself or an ally and u see nearly no damage or litterally 0 damage, Damm it feels gr8, going with pugs and see people be gratefull with you popping TBN on CD during harsh moments on MT.
idk where you take that HW old kit wasn't working with himself but you are bad informed, the only incoherence DRK use to have those days was his evasion mechanics aka dark passenger and dark dance DA effects didn't work well with the parry mechanics and blood price in aoe situations where they was used and thats all, all his kit work beautifully together in single target and aoe scenarios if we don't count that and the other problem that DRK use to have is that parry mechanics force him to stay in the MT spot but apart of that the parry mechanics use to work pretty dam well with his kit so i hardly consider it totally random.
current DRK have much more skills that don't work with each other, literaly most of then are independent fire and forgeth type of skill and the buffs windows only works with GCD, one of them don't interferes with you soul eater spam rotation and the other well you know.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



